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BagBorn 包罗万象's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Community's Voice | #61 | 3.363 | 3.846 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Creative Vision / Rationale / How Did You Incorporate the Theme
We brainstormed around "hand" and decided to make a game where the player uses their hand to battle in a turn-based game. Then we realized that organizing a bag (or finding things from a bag) could be a fun thing to do since we both are unorganized people.
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Comments
The gameplay is simple and clever with rich and very satisfying feedback. It’s a cute and juicy ADHD-simulator in the best way, and an excellent take on the theme witn a “cat paw flipping through the bag” scenario. You really pushed that idea to its full potential!
I did run into download errors at first, but I couldn’t stand seeing such a cute game with so few ratings, so I spent some time digging into it and figured it out. For anyone running into a similar issue, you can try checking:
Windows Security → Virus & threat protection → Protection history
毛茸茸游戏help毛茸茸游戏的击爪 !
It's also our first time building in Unity 6.2+, so I'm not sure what's going on inside it. I'll go look it up so that the download error never happens in the future. Thanks for your effort in figuring that out!
客官谬赞了,谢谢你喜欢!你的小狗也超级可爱!非常cozy的环境塑造!我不擅长这个所以非常羡慕。期待看到后续!
有趣的游戏机制,可爱的画风,q弹的动画效果!喜欢(つ´ω`)つ
谢谢,你也是^w^!手机的交互解谜感觉很不错!又不像那种黑客情节而是有温度的解谜!我深有同感,恋旧的我舍不得丢掉任何一部旧手机,里面也有不曾想起但难以割舍的宝贵回忆。
The art aesthetic and polish is phenomenal. I love the anime artstyle tbh. The way the background moves in response to the cursor location feels very nice. The only thing I wish for the game was a bit of a feeling of risk/challenge. It seemed basically that no matter what you did you'd overpower the enemies. Despite that I think the game mechanic is very cute and creative!
Thanks for playing, it's chongque (the programmer) responding. It's our first time trying to make a turn based battle and clearly we did not find the balance between hard and easy. I even argued with erek (the artist) about decreasing the difficulty so that players won't rage quit, guess i was wrong about that. We might rework some features (buff some enemies, reduce healing items) later to see if that would make it more playable. Glad you like the artworks and mechanics! Wish to see your comment on steam next time :) (if we really made it there)
I totally understand that too. Game balance is one of the hardest aspects to get right in a gamejam. Finding that balance where it's challenging but still winnable as long as you pay attention is hard. Would love to see more of what your team makes, where can I follow what your studio is up to?
absolutely! You can check our studio at https://11wstudio.carrd.co/. It's just the two of us, both graduates from NYU Game Center. our previous project ManTaoFu is also on itch at https://kiseki1911.itch.io/mantaofu.