I didn't think I'd like it as much as I did! The final level was pretty fun. If this was a full game I'd want more levels like the last one and less tutorial levels. Really good job!
Play game
Controls & Time Unwrap's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of theme | #3 | 4.333 | 4.333 |
| Creativity & Design | #4 | 3.667 | 3.667 |
| Presentation | #4 | 3.000 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Development Workflow Description
Everything has been done on the iPad:
- Xogot
- Resprite
I wanted to make a game Using only Xogot to force me learning the UI. I found some bugs that I need to communicate, but otherwise. Having the `I got an idea` to putting it into the project is really fast.
I had issue when designing my Tilemap artworks, I made some changes and so had to export them using Resprite. This had me stop updating too much my tileset for testing purpose.
I don’t had WorkingCopy so Git wasn’t an option and it leads me to make some risky code changes that had to be reverted manually. I may have regret this decision. But even if fluent with Git in CLI using ISH feels slow (due to emulation).
I haven’t had too much time so there is missing Music (that I started using SunVox, but didn’t finished so is not in the release).
Starter Projects / Add-ons / Asset Packs Used
Everything is done from scratch.
Team or Solo
Solo


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