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A jam submission

Zero Waves RemainView game page

Twin-stick shooter set in space. Pay attention to each next wave and choose wisely
Submitted by AlexOnTheMoon — 16 days, 11 hours before the deadline
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Zero Waves Remain's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#203.7503.750
Overall#443.6503.650
Audio#723.3753.375
Theme interpretation#1583.1503.150
Graphics#1803.1253.125
Innovation#2122.7502.750

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/JustMegaAlex/ZeroWavesRemains

Game description
Twinstick shooter set in space. Choose your tools carefully to deal with waves of enemies

Theme interpretation
The gameplay is build around arriving waves of enemies. The game's title basically means the win state

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Comments

Viewing comments 21 to 21 of 21 · Next page · Last page
Submitted (1 edit)

Super fun gameplay! The weapons are really run to use, sniping drones out of the air from a far was really satisfying. Switching weapons quickly to deal with different threats was also really fun. The gameplay is also really smooth and didn’t feel too floaty while moving around.

Opening the shop during the round to quickly buy ammo and health felt a little cheesy, maybe only allow it at the end of rounds. Also a countdown timer to the next wave would be better than letting the player start it I think. A boost bar would be helpful with maybe limited boost.

This was the first game of the jam that I played that I felt like it was too short! More guns, enemies, bosses, and an endless mode please!

Developer

Thank you, your feedback is music to ears! ❤️

Well, that's a hardcore player we have here "Give 'em more limitations!" 😃

But seriously, thanks for noticing all those things, I'm writing down everything. 

I like the idea of adding countdown timer. One question though, about removing the next wave button.  Won't it be a bit tedious if you're forced to wait for the countdown if you dismantle a wave early? 

Submitted

One way is to take a look at how tower defense games do it. Most have the next wave start after a few seconds or the option to start early. The pressure to get all the resources and get to the shop seems like it could be fun to me. Play testing is king though obviously.

Another option is to do something like brotato by auto collecting all the resources and open the shop automatically to buy stuff if you don’t want the time constraint.

Developer

Thanks for this references. And yeah, testing will show the truth.

Also the game works like tower defense scheme you referenced. Though right now it fails t explicitly show that, if you fail to clear the wave in time the next wave will come by cooldown. "Press to start next wave" text shows only if you got them all in time

Viewing comments 21 to 21 of 21 · Next page · Last page