lecker bierchen
this game slaps. one of the best this jam, good job guys
| Criteria | Rank | Score* | Raw Score |
| Game Idea / Theme | #1 | 4.417 | 4.417 |
| Gameplay | #2 | 3.833 | 3.833 |
| Overall Rating | #3 | 4.042 | 4.042 |
| Technical Implementation | #5 | 3.667 | 3.667 |
| Graphic | #12 | 3.583 | 3.583 |
| Sound | #15 | 1.667 | 1.667 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
This is addicting! I am so glad I made it in my second playthrough. I have no idea how you do the collision, but it just works. I am guessing that each time we start a little earlier than the past selves? In a future release you should change the player character. Anyways, very fun. I am also amazed by what 3D Godot can do.
I am glad you had fun playing our game :)
We handle collisions at the start of the game by only activating each ghosts collision interaction once the ghost has moved a specific distance away from the player. So technically you could stay "inside" of a ghost's character for the whole game if you perfectly replicated their movement, but we found this to be a good tradeoff for reducing the traffic jam in the initial room that you spawn in
It becomes very chaotic towards the end. Great concept. At some points the performance dropped for me. It might be that my kartoffelPC couldn't handle it, but some optimisations to ensure performance would be great if you plan to update this in the future. Very nice game
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