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A jam submission

Worlds ApartView game page

Submitted by djeiyhn, Outwhere, justabeesy, jaeyeong — 1 hour, 31 minutes before the deadline
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Worlds Apart's itch.io page

Results

CriteriaRankScore*Raw Score
Community's Voice#1053.0773.077

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Creative Vision / Rationale / How Did You Incorporate the Theme
When we saw the theme, what stood out the most is the two hands reaching for each other, yet missing each other slightly. This brought us to the mechanic of a split screen couch co-op game, which we thought would be a unique take on the theme. Though separated, the two characters still interact with each other and depend on each other to solve the puzzles, and through subtext the story reveals each character's history to allow them to connect with each other better. Ultimately, the goal of the game was to demonstrate that even if we feel alone, we're not truly alone. And by sharing the burden with others, we can work through our pain and struggles and prevail through it all.

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Comments

Submitted(+1)

Not sure what I'm missing. The character on the left quickly runs out of power (the flower bar on top?) and I have no way to make them move again. I just manage to push the first cube. Can't even reach the key if I make a run for it. Having to get out of fullscreen to reload the page for each restart is too much of a hassle if I'm expected to learn this by trial and error.

Submitted

This puzzle design was super interesting and the art style is soo cute! I love the way you've interpreted the theme, though, the is a little difficult to follow. Like another commenter said, it usually happened while I was more focused on the puzzle, perhaps having those story moments occur when transitioning from one level to the next would make it easier to understand? Just a small thought. I'd love to see more levels someday :)

Submitted

The puzzle level design was really cool, especially the last level needing to be really efficient with the movement! The story was hard to follow though, since it was pretty abstract yet came in snippets between moments of intense gameplay focus. Still got the intended vibes ofc!

Submitted

great concept and mechanics, levels are good too! easy to understand

Submitted

Really great entry!