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A jam submission

Death By GlitchView game page

Deeper and deeper, until no more
Submitted by aya2 — 12 hours, 46 minutes before the deadline
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Play Mission

Death By Glitch's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#462.6112.611
Sound#742.2222.222
Originality#822.5002.500
Overall#832.2562.256
Theme#922.0002.000
Art#971.9441.944

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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7+

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Comments

Submitted

Really cool vibes! The platforming could have used some quality-of-life features like coyote time and jump buffering, but the story and gradual degradation as you go through the game was really cool.

Developer

Thank you! This was my first platformer as I have just started game dev so it might be a bit rough around the edges but thanks for playing

Submitted

Last few levels were pretty different, the narration got really good. I fell in a hole on the level of the last gem and it didn't kill me, I just got soft locked on the bottom of the level and had to restart the game. I would also say not having fine jump height controls hurt the game a little bit, especially during that second to last level where you're being chased and having to go through a bunch of obstacles, you're forced to lose time bonking on walls until you reach the gap at the bottom. The last level was pretty good though, and the glitches looked nice. Good addition to the game jam, good job!

Developer

I guess the game was too hard. I'm glad you like it tho

Submitted (1 edit)

Last few levels are genuinely really cool with awesome well designed mechanics. I'm a big fan of the glitch effect with 0's and 1's, as well as the one with code written out. I think the flashing rgb and tiles when platforming  feels a bit out of place as it doesn't really change the difficulty very much. I also think this game could benefit from some fancier sprites and tile mapping, and maybe some 1-bit centered graphical processing effects. The game crashed for me near the end of the last level relating to calling the method 'queue_free' on a null, as well as some audio errors making me wonder if I missed out on any music or sfx there, but overall I like this game and the story :)

Developer

When did the game crash exactly, I would like to fix the problem

Submitted

Last level near the final win condition, I should add I was able to restart the game and play it to completion without issue on my second attempt :) 

Developer

Ok, I'll look into it

Submitted

I really liked the narrative, the platformer is classic but works well! :)

Developer

glad you like the story, i think its pretty cool

Submitted

Good narration to the game, and the glitches kept me feeling uneasy. Keep it up :)

Developer(+1)

greatly appreciated🙏

Submitted

I saw the screen shots, and thought this looks like the dev didn't know what he was doing in using more than 1 bit. Then I played the first level and it was a nicely tuned platformer with just 2 colours.

Only in the second level did I notice the colours, but they were more like a glitch which felt intentional but spooky at the same time. I have to discount that buzz it gave me because it breached the 1 bit rule.

It was a well tuned platformer IMO. The jumps didn't require pixel precision but did require concentration. That glitch effect was a big part of that concentration challenge, unfortunately. I won't give you a pass for that, but you could have achieved very similar in 1 bit.

Then I missed a jump, that I didn't want to miss, it being the last level, and I just trundled around the bottom of the screen alive but in limbo. Truly the depths!

Developer (2 edits)

yeah that last jump is quite a tricky one. also the glitch is more of like a "breaking the forth wall" thing and i thought you could use post processing so i decided to go with that

Submitted

At first I tought I would be playing yet another platformer but I was greatly surprised by the narrative aspect of your project. I dont know your background but keep it up if youre learning gamedev, you did a good job on this jam !

Developer

thank you man

Submitted (2 edits) (+1)

Hi! I'm the guy who always likes giving feedback even if people don't want it, LOL!

About the 1 BIT rule: By post-processing I think the rules meant that you can achieve black and white with post-processing (so if your object is in color you can apply some shader or PP so the final product is black and white), not the other way around like you did (using PP to draw color and circumvent the rules that we are all subject to in this jam). But I'll give you a pass on that because you seem to have genuinely misinterpreted the rule.

Or maybe I did? Maybe you can make a full color game on a 1-bit jam but only if you fully use post-processing? which would make no sense, but whatever. So let's leave that aside.

At first I was like "oh no, another platformer prototype starring a square" but as the game progresses it gets more and more elaborate and I could see all the work you put into it. I also played (briefly) your other two games to understand your background, it looks like you're learning Godot or even game development, and I think this is a solid project, you added a story, made a short game from beginning to end, you implemented a lot of stuff (sound, shaders, enemies, mechanics), judging by your previous two games you've learned A LOT and you managed to make a decent game jam game. You should be really proud of yourself.

I'd suggest you keep participating in game jams, ignore the negative feedback, and as you said, keep improving as a game dev, it's the only way, it's ALL practice, be patient, it takes time and many many projects, keep learning and you'll get there.

Yes, the game in its core is a basic platformer starring a square, but I'll give you a decent rating because it shows all the effort you put into the game. Keep it up!!

Developer

i cannot thank you enough for this feedback. as for the rule, yes, i did think you could use shader stuff like that. i will keep on improving by joining other game jams like you said. thanks again for the feedback

Developer(+1)

Hey guys I don't really care if you rate me low I just want some feedback so I can keep improving in game dev thanks 👍 

Submitted(+1)

geometry dash creepypasta😳

Submitted

Oh, that was really good... The first few levels felt a bit dull, but later on everything became much more interesting...
Out of pure curiosity: how did you make the glitches with post-processing? They look really cool.

Developer

I just used some shader code from google and put it on a ui