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A jam submission

Cell WarfareView game page

Submitted by The Neo GameFactory (@TNGameFactory) — 9 hours, 37 minutes before the deadline
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Cell Warfare's itch.io page

Results

CriteriaRankScore*Raw Score
How do you rate the game overall (you can consider fun, dev time, etc.)?#53.6773.778
How well does the game fit the themes?#54.3264.444
Audio#93.3533.444
Gameplay#103.8934.000
Visuals#212.5962.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
around three hours

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Comments

Submitted(+1)

The selection bugs helped me alot to send my tons of unit of the head of the ennemies. But at first i had to instantly die because of the fast pace. Impressive game due to the time limit !

Submitted (2 edits) (+1)

Wow, made it in 3 hours and functional and a bit challenging (once you know the strategy is very easy).

Impressive and well done. The creation, selection and transportation of troops needs improvements, but is still awesome.

Music is a plus.

Edit: And thanks a lot for adding a html version ^^

Developer (1 edit) (+1)

I actually had most of the difficulties with the AI and getting the selection to work properly. 😅

It really is very simple once you know how to take the first steps 👍😅

Unfortunately, I couldn’t remove all the bugs. I also wanted to add deselecting units, but I didn’t manage to do that in time.

Per virus, I spent about 2 minutes in Inkscape.

The music was made in GarageBand, mostly using samples.

Overall, thank you very much for the awesome feedback ☺️

I haven’t been able to test all the games yet. I still need to test and rate yours as well 👍

Submitted (3 edits) (+1)

Wow, more impressive, then! My score for you was 4 of 5 except visuals :P

I use assets most of the time in this kind of jams, once I planned in paper the main mechanic and the things I could need, hehehe. I hope you like it ^^

Submitted(+1)

An RTS in 3 hours is so cool!

Developer(+1)

A Micro RTS 😅😊

Submitted(+2)

Really impressive given the time limit! Didn't think an RTS was possible in 3 hours lol

Developer

It’s a small RTS framework, without building construction and pathfinding. With those, it would never have been possible 😅

(+1)

It took a while to figure out the controls, but once I did it was a lot of fun. 

Developer(+1)

I’m glad you had a lot of fun 😊 I did too while programming. I only started shortly before the deadline, in the middle of the night, after I had put the kids to bed 🤣

I stayed up until 1:30 AM because I still had to create the game website 😅 and then had to be at work at 7:00 AM the next day.

Submitted (1 edit) (+1)

Good music, I didn't understand how to play it.

Developer

Thank you so much for the kind words about the music! I'm glad you enjoyed it!


Let me explain the controls and gameplay:


CONTROLS:

• Left Click on your base (blue virus, left side) → Opens build menu to create units

• Left Click on units → Select them

• Shift + Left Click → Select multiple units

• Right Click → Move your selected units to that position


GAMEPLAY:

The goal is to destroy the red enemy virus base on the right side before it destroys yours!


1. Capture Mitochondria (yellow virus cells) - Capture them for 3 seconds

2. Each captured Mitochondrium generates ATP (energy) every second

3. Use ATP to build units from your base:

   - Leukocyte (10 ATP) - Melee fighter

   - Antibody (20 ATP) - Ranged attacker

4. Send your units to attack the enemy viruses and their base (red, right side)

5. The enemy virus AI will try to capture Mitochondria and attack your base too!


STRATEGY TIP: Capture neutral Mitochondria first to boost your economy, then build an army and attack the enemy viruses!


Hope this helps! Have fun playing! 🎮

Submitted(+1)

Thank you, now I understand everything!