Nice game!
Play game
One More Tuesday's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Special Object Implementation | #20 | 3.769 | 3.769 |
| Gameplay | #32 | 3.000 | 3.000 |
| Fun Factor | #34 | 3.077 | 3.077 |
| Overall | #34 | 2.974 | 2.974 |
| Audio | #36 | 2.692 | 2.692 |
| Theme Implementation | #44 | 2.846 | 2.846 |
| Visuals | #64 | 2.462 | 2.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
This game is about the same minute inexplicably recurring, so you, a fruit caterer, take advantage of this repeating minute to get the most tips for your service.
Comments
I liked the game! The timer really makes me panic 😅. The graphics aren't great, but they're still better than mine. The sounds are excellent!
Nicely done animations, simple but looking good (I mean spinning effects etc.) Beside that chill game GG
It was a fun game, especially after the first few runs where I understood what I was doing.
Others have pointed out but man the start menu is a bit overwhelming when you first load up the game.
One little touch I loved was the outline of the timer started spinning more and more frantically as the timer counted down. That and the music speed up led to me feeling rushed (in a good way!)
Oof, that was intense. I don’t like games that limit you by time, but I do like games that pressure you to think and act quickly — they’re similar, yet completely different things. This game does exactly that.
Great job on submitting your first game! I'm impressed by the artwork, what did you use?
My advice would be that theres way too much text onscreen in the beginning. I don't know where to start reading. People these days have really short attention spans so a clear, easy tutorial is crucial.
Congrats on your first solo game! :D Hope you feel proud of it!
The game hits differently by 3am xD I can't remember most orders. As feedback, I think you could separate the tutorial in multiple screens or pop ups. Also try to keep the viewport size on standard values, currently it could make people leave before playing, I like to keep this as a golden rule: if you give any difficult for the players to start your game, they probably won't play.
Kudos.
Very good game, but I think at the beginning of the game, when you play, there's too much information at once!






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