I feel like this game doesn’t need anything else — just new levels. Its current technical and visual state already feels like a deliberate style choice, not a project prototype.
Play game jam
Seed of Memory's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #30 | 2.814 | 3.111 |
| Theme Implementation | #60 | 2.513 | 2.778 |
| Visuals | #60 | 2.613 | 2.889 |
| Fun Factor | #62 | 2.513 | 2.778 |
| Gameplay | #65 | 2.312 | 2.556 |
| Overall | #66 | 2.479 | 2.741 |
| Special Object Implementation | #82 | 2.111 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Theme (Déjà Vu): I implemented Déjà Vu as a visual "memory flash." At the start of the game and when entering the final room, the screen fades into black and white for a few seconds before returning to normal. This stylistic shift represents the protagonist recalling a past loop.
Special Object (Fruit): The game centres on the Magical Apple as the ultimate objective rather than a simple consumable. The player's goal is to fight through the dungeon to reach the Final Room and retrieve this legendary fruit. Collecting the Apple is the specific trigger that breaks the time loop and wins the game.


Leave a comment
Log in with itch.io to leave a comment.