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Dungeon Clenaer (PROTOTYPE)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art | #60 | 2.812 | 2.812 |
| Sound | #65 | 2.312 | 2.312 |
| Gameplay | #66 | 2.312 | 2.312 |
| Overall | #74 | 2.475 | 2.475 |
| Originality | #76 | 2.562 | 2.562 |
| Theme | #83 | 2.375 | 2.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
it's not bad, but there's not much content
This has the potential to be addictive. Definitely needs to rework the economy/upgrades, but aside from that, it was very simple and surprisingly satisfying. Loved the monster drawings and name, got a laugh out of them, and particularly favor "solid snake".
It's a good base and i'm so relieved I'm not the only one who noticed it: The economy needs to be reworked. I spent 33 seconds (11 clicks with 1 second cooldown to kill 3 snakes) to get 3 coins to gain 1% of attack. That's really really low.
What's most important is that the gameplay loop IS GOOD, you did a very good job with the game, the enemies, the UI, the small amount of upgrades, it's really suitable for a mobile game and I think it would even be a successful one, but you just need to improve the game's economy.
Check out Clicker Heroes and see how they did it, you get increasingly stronger monsters instead of nerfing the upgrades.
Still, you have a solid base, keep developing it, I'd definitely launch this on mobile, it could be a hit if you add more variety and balance the economy. Good job so far!!!
Nice game but as mentioned upgrades are too small to have any impact.
As mentioned before, I honetly enjoyed the gameplay, it could see it being a really fun idea if the upgrades were less shallow, there was more variety and cool soundtrack. I think it would work especially well as a phone app which may be the idea judging by the resolution!
nice idle game feels a bit to hard to progress at the beginning, nice project anyway
funny game but upgrades feel way too slow. i like it though
cool and beauty <3