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A jam submission

HyperDriftView game page

Drift.Loop.Smash.Repeat
Submitted by Adam, ShaurX — 20 days, 18 hours before the deadline
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HyperDrift's itch.io page

Results

CriteriaRankScore*Raw Score
Playtested this one#84.2504.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(1 edit)

Cool concept and pretty fun to drift around, while having that pac-man like hunted-to-hunter flow. The core concept is pretty strong.

Like others said, I had a few aesthetic concerns with the audio playing during pauses and the stark nature of the menus, but these are minor.

A couple of thoughts I had while playing:
- It felt quite strange to use drifting as a way to gather the resource required to attack, as after a certain threshold of enemies my drifting would almost always force me into them, so I'd lose health. So I wasn't totally sure how to gather resource while staying alive. And in that equation, staying alive is way more important in my mind. It could be that there's some kind of grunt enemy that you kill by hitting, and gather resource that way. This would also give you more moment to moment objectives beyond the charge up-kill loop.
- I wasn't totally sure what the enemies were? Drones? Tanks? Bots? The theme didn't fully come across for me.
- It felt like I should perhaps do some damage while bashing into the enemies anyway, without the boost.

But overall a strong concept that played well and could defo work as a larger game.

Please try out my game if you get the chance :) 

Submitted

I think this has a good core, but the tutorial could use some work. The tutorial does a good job of explaining the basic controls, though stopping everything to show the instructions really breaks the flow of an otherwise fast paced game. My biggest issue was the attack mode. I'd enter attack/hyperdrift mode, and do donuts to deal with the swarm of enemies following me. I watched the bar that shows your charging progress to see when it would end. Before that bar went down to 0, somewhere around the halfway point, the screen would shake, the car would stop drifting, and it would go straight for a short distance before stopping. It still had a glow around it, the meter continued decreasing, and once I could move again I was able to still attack enemies. It would be nice if there was an explanation as to what this is. My guess is some kind of overheating mechanic from hyperdrifting to long in a row, but it would be nice to have more details.

My final strategy was to just hold shift always, and charge the meter by doing fishtailing mini-drifts as I moved. It let me move fast enough to stay ahead of the pursuing swarm, while quickly charging the meter. After getting the fire trail upgrade it was even better. Once the meter was charged, I'd activate hyperdrift and do donuts to deal with the swarm that had been following me. Initially I would just do it until all enemies were gone, but with the screen shake stop I switched to doing it for about a third of the meter then going straight a bit, before doing more short bursts.

The upgrades also stop everything, which can be disruptive, depending on what you are doing. It might be nice to close the popup, and then have a short delay, possibly with some "Ready, Go" or a short 1-3 second countdown, before resuming play.

It would be nice if the camera was a bit closer to the car so I could see more of what is ahead. It is good to see the trail of enemies behind, but when enemies spawn in front it would be preferable to be able to see them and have a bit more time to pick a clear path. I know this is meant to be fast paced, but the distance feels a bit too short.

It would be nice if there was a play again option on the game over menu, as there is no point returning to the menu if I don't have enough to buy anything.

Submitted

The game was fairly hard, but fun.

The pausing during the tutorial is a little jarring. The sound for the drift kept playing during the pause too, so that was a little annoying. Maxing out Hyperdrift felt a little too slow with how quick enemies can pile up behind you as you roam the map. But that could just be skill issue or maybe there’s a way to drift to get it to go fast enough that I haven’t tried yet.

Submitted

Very good game. I think it is fun and rewards skill. 


What I had problems with. 

The EMP pulse  that stops your car felt random and unfair. 

I don't understand why I can still get hit by enemies and lose health if I am in hyperdrift. 

Submitted

I like it! Killing enemies felt satisfying but after a while drifting with the same sound effect playing became annoying. I also think the tutorial could be improved upon since it froze my game every time it wanted to tell me how to play. Controls felt overall nice with turning and drifting.