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Retro Rampage!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #44 | 3.470 | 4.250 |
| Enjoyment | #51 | 3.572 | 4.375 |
| Presentation | #142 | 3.266 | 4.000 |
| Creativity | #157 | 2.960 | 3.625 |
| Connection to Theme | #214 | 2.858 | 3.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members (List Discord Names)
Mawsue
Game engine / program used
Godot
Connection to the theme (short sentence)
Retro style in game
Is this your first jam?
Yes
This is my first game jam
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Comments
Okay, that was BRUTAL! It got me playing for like hour and a half. Really addictive!
The concept is really well made and it fits the jam theme with its simplicity both in presentation and gameplay! The amount of content is really big for a week-long jam!
My only nit-pick is the overall balance. I think it's mostly good, but it has some rough edges, for example the currency, which could end your run early if you don't get any passive that gives you money (like the piggy bank) be cause of the difficulty of the game, which is definitely on the harder side; or the melee units, who most of them feel useless 'cause of their lack of tankiness and damage overall (Except the paladin, both the healing and shielding makes it one of the best units for sure). Also, some AI interactions don't work together, like a jewel mage that pushes the enemy flower even further while it kites you, preventing the other units from attacking it T_T
The only small bug that ended a run (luckily early) was that an enemy spawned inside a rock, or got stuck with it, preventing it to be attacked or to attack.
But even with those small details, it's an AMAZING entry overall, definetely one of my favourites! With a bit more polish on the presentation, more content and some small re-balancing, could easily be an absolute time-sink!
Also, for being your first game jam you did a phenomenal work overall!!! GREAT work, keep it up! ^^
Thanks a lot for the detailed feedback!! Super glad you liked the game, even though it still has bugs and some rough balance. I really appreciate you pointing those things out I’ll work on fixing them after the jam!
Connection to Theme: 3/5. I don't think simply retro style completely fits into the theme.
Enjoyment: 5/5. This is my FAVOURITE game on the jam so far, I love it and I'll probably keep playing it even after the jam, especially if you're planning to continue its development (good luck if you do).
Presentation: 4/5. It's awesome visually. Everything follows the general style, attacks look EPIC, units are unique. Though the lack of any background music is a shame :(
Gameplay: 5/5. I can probably play it for hours it's just so replayable. Endless combinations of units to choose from and enemies that force you to think how to change your setup to beat them. Though I wish the player was more involved in the fights, like if there was an ability to command units or at least drag them for short distance in case a buffer randomly rushed into the front line.
Creativity: 4/5. I've seen similar games before but this one is pretty unique in terms of units and buffs.
Thanks a lot for the amazing feedback! I’m really glad you enjoyed the game so much. Background music is definitely something I want to add in future updates :)