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DejaFruit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Special Object Implementation | #43 | 3.146 | 3.300 |
| Audio | #47 | 2.574 | 2.700 |
| Fun Factor | #54 | 2.670 | 2.800 |
| Gameplay | #55 | 2.574 | 2.700 |
| Visuals | #61 | 2.574 | 2.700 |
| Overall | #68 | 2.463 | 2.583 |
| Theme Implementation | #92 | 1.240 | 1.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
I tried to visually represent the feeling of DejaVu by using bloom and chromatic aberration effects, and the player as well as health / point pickups are fruit.
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Comments
Theme not present whatsoever, the bloom and chromatic abberation effects arent really. related to Deja Vu? Nor do they relate to the rest of the game in any way, though I thought the vegetable enemies were fun (I especially liked the lettuce/cabbage having the moving mouth). Picking up banana peels for health is funny 👍
Pretty good game. Like it!
I like this visual style. With animations, it would be even cooler (as a future direction for the project).
This was such a carpal tunnel simulator.
haha yeah, sorry! Didn’t have enough time to figure out an auto fire method. Had initially planned on adding different pickups that would change the fire modes like a shotgun blast and battling gun kind of deal, just ran out of time.
Was fun regardless.
Nice game! Good audio and art work too! Altough I think you've kinda missed deja vu theme. Beside that GG (my highscore was 51)