Fun game! Got stuck on level 5 with that tricky jump to get the key, but the previous levels had a good time! Good graphics, but it was sometimes hard to keep straight which wall patterns/colors had which behaviors. Great job overall <3
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Cult Manor's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #14 | 3.474 | 3.474 |
| Overall | #26 | 3.274 | 3.274 |
| Art | #28 | 3.474 | 3.474 |
| Originality | #33 | 3.316 | 3.316 |
| Sound | #41 | 3.000 | 3.000 |
| Theme | #53 | 3.105 | 3.105 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really good ambiant and graphic. I finished the game.
Some time there is some confusing situation about witch switch choose naturaly. 
I only hated this part, blocking me in the switch wall and timing is hard without feeling rewarded when I succeed.
Thank you!
I assume the screenshot refers to the part where the player needs to jump from one black platform to another black platform above. When I was testing the game, I intuitively figured out that you could pass it by pressing jump and the color-switch button simultaneously, and then pressing the color-switch button again after reaching the top. So, to me, this section felt straightforward.
Unfortunately, I didn’t have the chance to conduct proper playtests to observe how others play and realize that this could be a point of confusion.
I loved it! There was a jump I thought was too overly difficult but then I had an epiphany and realized I was just doing it wrong, a telltale sign of a good puzzle-platformer. It took me a little while to understand when was something was for which color but once I figured it out, everything fell in place. I also liked the shader for when something was both colors, very nice touch of polish to keep it pixelated. I barely have anything to critique, I would say some jumps felt janky because of how the physics interact with you changing colors while intersecting something that now collides with you, but I guess I'm just stretching to find something good to comment. Very nice game, good job!
Thank you!
I have an idea to buffer the color-switch input and only apply it when the player’s collider isn’t touching an obstacle. I’ll need to test this, though — I’m worried it might introduce some very unpleasant input lag. Also, I’ll probably need to add a separate, smaller collider specifically for this check.
Thanks!
I just hope I didn’t overdo it with this gotchas. I didn’t want the game to feel like IWBTG and provoke those “How was I supposed to know that?!” or “This game is just mocking me!” moments. My goal was for players, upon failing, to understand that they could have succeeded — they just needed to be more observant or execute their moves with more precision.
Fun! Had some trouble differentiating which collision corelated to which color mode, but that's probably a me issue. Very fun overall! Good job!
Not usually a fan of platformers but this theme, and 1bit gfx requirements had me seriously considering it. This is so polished as a platformer, and a 1 bit game.






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