currently i have...
-automatically creating all resource except elixir
- four steam engine, each of them supported by one basic furance. water and wood is always filling those furance, and any surplus water/wood sold for $
- selling surplus fire for $, while not failing to fully fuel the catalyse of two arc furance
-selling surplus wood,water,earth,stone for $, while never failing to fuel the building that need those. about coal, i wrote that im fully converting them into fire and selling $, on the right above sentence.
--which means, im selling all basic resource if they are surplus, and fueling every basic resource needs. (energy is exception)
- more then 60 purity
- transmuter chain that converts stonedust into quicksilver
- maxed out every building upgrades that i have
- four essensepurifier, each producing fire/essense/vitriol/purity.
-i can make 4.9elixir right now, and also have inputmerger to instantly flush down all exilar created, in order to evade purple texts floating on screen.(also have elixermaker)
- have 50 buildings, all of them properly functioning. (including inputmergers)
- currently suffering with energy, but it will be stablized automatically once i fill two inputmergers, each with purity and essense
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i will think as a *almost* perfect victory when i get...
- max up every building (done)
- fill 6 inputmergers with each of unique transmuted resource.
-have 10 elixir
-stablize energy cunsuption
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it would also nice to have 120elixir in stoarmerger, but it is too harsh(think about geting 1200quicksilver)
(I forgot how to properly upload image on here)
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for anyone who plays, here is handful tip : use inputmergers as storage, especially for flood of resources or stacking up pricious but mess-needed ones. also, you can make inputmerger output pipe to connected with itself's input pipe, to moderate their flow speed. this is needed if you want to make 'auto-surplus resource seller', and complex massive resource managers.

