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Seafloor Salvage's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art | #102 | 1.637 | 2.500 |
| Originality | #102 | 1.418 | 2.167 |
| Theme | #104 | 1.528 | 2.333 |
| Gameplay | #104 | 1.309 | 2.000 |
| Sound | #106 | 0.982 | 1.500 |
| Overall | #106 | 1.375 | 2.100 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Good experience, I really miss the audio to put me more into it. The visuals really catch me, and I would have loved to be more into it with some sounds. The dithering is great, but it's sometimes a bit heavy. The objective wasn't clear either, but it was bold to go for a 3D game, so congrats!
Thank you! I'll be sure to prioritize sound next time!
Very bold. I love the visuals. It is also a testament to how difficult it is to make 3D 1-bit games, you have to be very careful with lighting and dithering or else everything meshes together. In your case, you limited vision a lot and used the darkness to create a more horror-like atmosphere, which is what I liked the most. Finding the relics was still hard, as you move around in circles without being able to tell much what's in front of you though. I think the atmosphere was the big find here, which unfortunately suffered a lot from lack of sound. I guess we have to make do with the limited time that we have. Good job!
Thank you for the constructive feedback! We were trying to go for more eerie / horror / mysterious visuals indeed, unfortunately we weren't able to do any sound design though.