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Rocket Ravine's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #42 | 2.668 | 2.769 |
| Theme | #44 | 3.261 | 3.385 |
| Originality | #63 | 2.817 | 2.923 |
| Overall | #64 | 2.624 | 2.723 |
| Sound | #71 | 2.224 | 2.308 |
| Art | #88 | 2.150 | 2.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Awesome game, really cool that the level is actually discernibly different every single time. Particle effects are a neat addition too :)
I like the physics of this game quite a lot. Simple yet fun concept but man was it pretty tough I was having a hard time! The combination of the physics and sound relating to them are the best part of this game i think!
I like the physics of this game quite a lot. Simple yet fun concept but man was it pretty tough I was having a hard time! The combination of the physics and sound relating to them are the best part of this game i think!
Fun little, challenging game! I liked the simple and consistent artstyle.
Though it felt like the game would somehow become easier (less sharp turns) at around 700-1000 depth? But maybe that was just bad luck.
thank you! i haven't added any turn dampening, it could be a bug, or it might have just been a coincidence when you generated the level
Fun little physics game based that would probably do great on a mobile platform. Rotating the ship was hard, but that just adds to the challenge. It got a bit easier after adjusting my strategy to using one hand to control the throttle, and the other hand for horizontal moving between the WASD & Arrow keys.
Damn, that was a difficult to control rocket! I guess one can become quite good at it. If I were to critique it I would suggest putting some damping on the rotation speed, it gets way too uncontrollable way too fast, having the ship at least stop rotating once you stop pressing buttons would make it smoother. Physics based controls are always a blast in my opinion, getting good at them feels great. Good job!
thank you! I'll see about adjusting the way that the rocket turns, rotation dampening is a good idea.
Smart choice to make this an endless type game instead of level based because I think if there were levels most people would rage quit level 1. Would be a good mobile game. Big flappy bird vibes (I consider that a good thing for the record)
I got NaN depth by flying left somehow so I'm taking that as a win
While testing my own game, I thought I had overdone the difficulty and that no one would ever see its second level. This game proved me wrong — the issue wasn't the difficulty, but my own two left hands XD
Basing gameplay on physically accurate object behavior is a really interesting concept. And the minimalist design is a perfect solution for tight deadlines
I flight straight to space, but there was a ceiling , then far to the right, then fell down and get 10000 points
umm.... it's a feature.
fun game high score was like 700 something