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Dark Waters's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #33 | 3.410 | 3.538 |
| Originality | #59 | 2.891 | 3.000 |
| Gameplay | #61 | 2.372 | 2.462 |
| Overall | #66 | 2.624 | 2.723 |
| Sound | #71 | 2.224 | 2.308 |
| Art | #83 | 2.224 | 2.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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6
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Comments
love the mechanics and the tutorial. the movement is slick, though i feel the 'fall' should be slower if its water? I get it though! Very cool!
love the mechanics and the tutorial. the movement is slick, though i feel the 'fall' should be slower if its water? I get it though! Very cool!
I like the idea, and think its fun, a good matching of the theme. I felt that it could be a little too frustrating at times.
Edit to mention that i replayed it with joystick and it actually feels better and less frustrating that way, and feels like the game is best suited for it! Crazy it was last minute!
Thanks for playing and for the helpful feedback!
Yeah, especially the narrow passages can be quite unfair at times. If I get around to making a post-jam version, I want to prevent the procedual generation code from generating passages that are very narrow. This should make it much less frusting.
The joystick support made this much fun to play; it made navigating those corridors much easier. Also, really love the song loop on this.
Thanks so much! Awesome to hear that the Controller/Joystick support I added at the last minute was worth it :).
Very fun idea!! Very fun dynamic with making you need to go slowly to navigate through tight corners but not too slow because of the enemies. Good job!
Thanks, great to hear that you liked the idea!
Navigating the submarine through those tight corners is very fun