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A jam submission

HOLOPOPView game page

POP The stress away!
Submitted by Kohaiikun (@Kohaiikun), Rend, Tsuyono — 46 minutes, 5 seconds before the deadline
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HOLOPOP's itch.io page

Results

CriteriaRankScore*Raw Score
Ambience#483.2763.276
Gameplay#542.8282.828
References / Humor#562.7932.793
Overall#602.8212.821
Theme#642.7242.724
Innovation#712.4832.483

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I got stuck in the 2nd level as I don't know how to clear the some of the balls. With more clarity and bug fixes, the game would be better.

Submitted

I wasn't great with Zuma game but I manage to beat it! Like how chaotic the game feel at level 2 with all the special bubbles and the special ability does spice it up for me! The gameplay side is a bit rough here and there with lack of combo and sometimes the bubbles don't go backward when connected but I do think this game is a good start!

The art and are cute, reminded me of Hell Taker style! Only comment I have is the story art is a bit pixelated maybe due to scaling issue. 

That said, good job with your team first entry and welcome to Holojam!

Submitted

There's a ton of potential but it's a bit rough in its current state. The lack of chain combos was disappointing, but I get that it was a time constraint. The graphics are super cute though, and I definitely want to see this turning into the game it deserves to be.

Submitted

I was expecting bubble bobble, but got Zuma instead which was a nice surprise. The balls sometimes wouldn't roll back when I cleared stuff from the middle and it looks like only Kaela is playable since clicking play on Kronii didn't do anything. If you do plan on working on this game more, I think you should make the special ball mechanics more readable as the buff stones do work, but the ones with the paper over them is hard to tell what you should be doing. Good job on this game!

Submitted(+1)

Fun game!


I really like the mechanics that you've got in place - the buff enemies that need two matches, the enemies that swap oshis, and the wild cards that will match with anything are all just enough to keep the gameplay loop interesting on the second level, and I can see it getting crazy to manage with more mechanics in play at once!


Great job on the art, and the cutscenes!


One minor suggestion would be making the pause menu look more different from the game over screen - I ran into the soft lock on 1-2 and I paused, but couldn't tell the pause screen was up, since the screens looked the same (thankfully the buttons still work so I could restart)


But it already looks like the team is planning on coming back to fix some bugs and add more content which is great! Good work!

Developer(+1)

Thank you for the feedback! We'll keep that in mind for our future update! There's some fun obstacle we have as well in 1-3 but couldn't get the time to release hahah. Hope you'll try it out in the future as well!!

Jam Judge(+1)

Thank you for having the default audio level at a reasonable volume and not blasting my ears.

I liked the gameplay, really brought back that feeling from Zuma Deluxe. The music you chose is also very fitting!

I understand that the team ran out of time to complete their vision, but what was produced is pretty cool!

I definitely missed the combo system and a working score screen, to see how good/bad I did in the level. XD

Some improvement suggestions:

- UI doesn't scale well on ultrawide monitor.

- Add a skip intro button. (for those who want to quickly get into the action)

- The game soft locks if you lose level 1-2. Luckily can be fixed by restarting the level from the pause menu.

I hope you continue and complete the game. I would love to give Kronii gameplay a try as well as see what other things you had planned for the game. Good job!

Developer

Ahh thank you for the feedback!!! The Ultrawide monitor is never something we consider so that's something we definitely need to keep In mind in the future! We'll definitely will fix this issues in the future, so thank you for playing our game!! We hope you'll try our future update as well <3

Submitted(+1)

So, typically in this type of game, the pool of bubbles that can come up only contains bubbles still on the field. Having to shoot off half a dozen bubbles to wait for one that can be matched doesn't feel good.

Developer

Thank you for the feedback!! We are aware of the problem was when we tested the game with others as well, but unfortunately couldn't fix the quality of life in time for the fixing grace since our team was quite busy that day hahah. In the future we're planning an update to meet our original vision, so if you're interested we'd love to hear your feedback again later <3

Submitted(+1)

The credits and setting menus are not appearing, or it's just on my end? But the puzzle reminded me of one of the games I've played since I was younger. Actually pretty decent if I say so! Congrats!

Developer(+1)

Thank you for playing our game!! The concept was based around Zuma and we want to expand it's core with additional obstacle but couldn't make it in time hahah. Also sorry about the menu stuff they're a known glitches that we've been taking care of with updates

(+1)

Found this pretty fun, when i started to see the buffed kroniss and pebbles I trough I was tripping

Developer

Thanks for playing!! Our artist had a blast making those hahahh ^^

Submitted(+1)

pretty hard for someone who last played zuma a lifetime ago but very fun <3

Developer

Thanks for playing!!! Glad you enjoy it ❤️