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Canvis's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Would you like to see this character developed further? | #13 | 3.862 | 3.862 |
| How unique were the customisations? | #28 | 3.448 | 3.448 |
| How satisfying was it to customise the character? | #40 | 2.931 | 2.931 |
| Overall | #60 | 3.028 | 3.028 |
| How customisable was the character? | #81 | 2.414 | 2.414 |
| Did you find it easy to customise the character? | #86 | 2.483 | 2.483 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which game engine did you use for this entry?
gdevelop
How many times have you competed in GDKO?
3
What is the highest round you've reached if you have competed before?
semifinal
What are your pronouns so I know how to refer to you in the videos?
he/him
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Comments
You have 35 combinations. This was a cool demo. It took me awhile to figure out that moving into the walls changed the character. I think you have a cool concept, and considering the time crunch, a really impressive submission. Can't wait to see where you take this in the future!
If you put me staring at the theme screen for 2 weeks, I could not have thought of this idea.
The main mechanic is brilliant. Customization directly ties to player controls, and I can figure out how the customization work quite well. This could definitely be implemented in a cool puzzle game setting. The polishing and artwork was simple yet good, giving this a pretty satisfying experience.
Hopefully this can be expanded---in my mind, the player could potentially enter a maze of some sorts? with every wall being a colour changing the player's controls.
Great job!
The character customisation in this game is brilliant! I loved how you get different colours on the character and discovering how each colour changes your abilities like pushing and jumping onto blocks. The options feel meaningful, and it’s very easy and satisfying to customise. The animation is amazing. I can see this turning into a fantastic puzzle game if developed further, especially with having an undo button and block interactions. It's a unique and interesting customisation experience!
It is interesting vision
Would love to see this turned into a full game, and I think it has a lot of potential for future rounds!
An interesting concept that I would like to see a lot of puzzles with this.
I hope you develop it into a great sokoban-like in the next rounds! (best of luck for your exams).
Some potential there with the style and mechanics, not a lot to it but what is there is nicely done.
love the animations and fourth wall breaking!
Thanks for submitting to the list:
2:34 on stream
https://www.youtube.com/live/9ePht5vyy50?si=IvDmyjMqoMxUdTM0
I love the concept! I see the vision, could deffinitely make some cool puzzles with this!
Wow this was super interesting, I really like your approach and I can see your vision!
Visually it looks like a top game and the idea is definitely great, it's sad that you didn't have enough time to bring it to life tho! I think you have a good fundation and I would hope you expand on this!
Well done! :D
I loved the green color that made you launch yourself!
Even if theres no goal in this game I instinctively found myself pushing blocks around and painting myself, trying to get the blocks to make a certain shape. Would love to see this expanded as this is a very strong base.
This is a really cool idea. Would love to see this turned into a full game.
Without the hint in the description I would have thought there was no customization. Sweet surprise, because the idea of painting the character like this is very unique
this game has crazy potential and I think the concept could make for fun puzzles. really excited to where this goes in round 2
Absolutely love the concept of this and could see a full game made from this mechanic! Great Job!:)