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Elioud's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #7 | 4.174 | 4.174 |
| Originality | #12 | 3.913 | 3.913 |
| Overall | #30 | 3.235 | 3.235 |
| Sound | #32 | 3.130 | 3.130 |
| Gameplay | #53 | 2.478 | 2.478 |
| Art | #71 | 2.478 | 2.478 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It's quite interesting and unexpectedly deep narrative. The implementation is quite simple, but nevertheless makes it go through completely.
The game was an unexpected find in this jam. It has a cool vibe with surprising gameplay twists. At first, everything looks like a dungeon crawler, but the game gradually makes it clear that it’s not. Also, I have to mention that the music does its job perfectly.
Thank you for the nice comments and thanks so much for playing the game!
I played this game multiple times to make the different choices and see if there were multiple endings. Did not disappoint. I also found out the levels are actually procedurally generated, so quite the amount of work went into this. I'm a sucker for these more artsy type of games so you had me hooked from the start there. I think the atmosphere was pretty good, the writing was also cool, the music is top notch... If I were to criticize something, first thing that comes to mind is those traps. I don't understand what were they doing, did they actually do anything? Mechanically, they made no sense. I think the idea is that they were important for the endings and the theme of the game of self sacrifice or self defense, but mechanically they weren't there. Art also was cute, but could use a bit more work. Overall, I really loved the vibes of this game, great job!
Thank you for playing and especially enough to see all the endings! Yes the levels are procedularly generated! The traps themselves ended up being metaphorical. I hooked in a damage mechanic and a player hp/dying for a game over screen, but decided to instead used the traps allow the player to think they were taking damage and in danger to impact decision making when in fact they never were
Interesting game! I liked the theme and atmosphere. Keep up the great work :)
Thank you for the feedback!
Great writing, instantly intriguing. And for some reason the gameplay was actually pretty fun, I think because of the limited vision and the maze design.
I appreciate that feedback, and thanks for playing! Those things were there to ttry and overcome some of my technical limitations :D
I liked this creepy story and its atmosphere. The music also works perfectly for the vibe. But to me, the whole part with the ghost flying back and forth, trying to create gameplay, feels unnecessary. You just end up hustling this ghost through a maze, thinking, “When will this tedious chore end so the next story slide appears?” I believe this game should have been a full-fledged visual novel. That’s where it would truly shine.
Thank you for playing and for the feedback! I don't completely disagree, the general idea was for the player to collect literal "pieces of themselves" as they progressed but I did want the story and atmosphere to be front and center which obviously works well for vn.
Very original and creative. I had some issues with the text style being hard to read and the traps being hard to understand. One of the games I did manage to complete, however. More of a story-focused exprience.
I appreciate the feedback and thanks for playing! The font was definitely a weak point and have learned from it for sure
The bottom text lured me into triggering traps multiple times, but of course they only act once. IMO they should be removed after that, but that is just what godot wants me to do. Kudos for using pygame. It was a really interesting game. I would have liked smoother movement, but that's a challenge for me to see if I can pull off in pygame. I smell the M.U.D. potential here.
Music was great; could have been longer, but I can't miss what I never had. You even had another track for the end game which I didn't listen to so much.
With the darkness, how come a row wasn't set aside for white text? The font was nice, but I would always pick legibility over style; but I never even found a pixel font.
Thanks for all that constuctive feedback, and for actually playing! Less of a pygame issue for the smoother movement, it would have been much smoother if I had used animations alone, but this was my first time making a game or art for a game, and I didnt want to spend too much time trying to learn how to make animations. If you are considering it for yourself, hooking delta time into the movement as opposed to grid-based like I did would also help. I actually think the the idea you gave for the text reading issue particulary for traps was probably my favorite idea i've heard and something I wish I would have though to implement. Thank you!
Pretty interesting work and ideas.
Bottom text need outlines to be readable if there is tile behind
an OUTLINE! I did not think of that at all. Thanks for the feedback!
The story in this game was great and really creepy! It made me want to know more about the world this takes place in. The gameplay wasn’t too exciting, but I know that this was a game made to tell a story rather than to have the best mechanics. Overall, great entry!
Thanks for the feedback! Im glad that at least the story and overall vibe at least got across!
I really like the sound. Also multiple endings is always fun, makes me want to replay to see what I missed, I found there to be a surprising amount of content too. Without going into detail about the endings I must say I thought they each were specifically very creative to the theme and very original :)
Yours is the first feedback I have recieved regarding actually doing all the endings. I appreciate you for playing enough to do them all and thank you for your feedback!
As others said, great interpretation of the Theme!
Pretty cool that you managed to create a creepy, uncanny athmosphere within the technical constraints of the jam. I guess this is in large parts throuh the good writing.
I appreciate that feedback and thank you for playing the game. Glad to know I nailed the vibe it can be hard to tell when you look at something a million times XD
Like what you did with the theme. This is definitely the creepiest I've played thus far.
I was very pleasantly surprised with this game! Going into it I wasn't expecting the creepy vibe that it had, but I really enjoyed it! Only thing is the font was a little hard to read, but it definitely helped sell the vibe. Great job!
Thanks so much for playing and for the feedback!
The font has definitely been the most common response and I honestly have to agree