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Into The Depths (1 Bit GJ)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art | #43 | 3.187 | 3.308 |
| Sound | #45 | 2.891 | 3.000 |
| Gameplay | #56 | 2.446 | 2.538 |
| Overall | #62 | 2.654 | 2.754 |
| Theme | #65 | 2.817 | 2.923 |
| Originality | #95 | 1.927 | 2.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Crisp pixel art for this solid platformer. The player character was likeable, I mean, who can hate a cartoon little mouse? Some ghost I think, bugged out though as they were just stuck in a corner where I couldn't even touch them if I tried. Good job on your first platformer!
thank you! Yes! I made an update and some of my ghosts bugged lol. I've updated it since jam submission, so i have them working now. The art is by Kenney and i love the lil 1-bit dudes. I will have to work with them some more!
First time I played the last door wouldn't open, even though I had the key. I restarted and it opened. Restarted again and I figured it out: dying causes you to lose the key even though the HUD says you have it and the level doesn't respawn, so here's some bug for you to fix in case you ever feel like working on it again. Oh well, I'll commend the art, good pixel art is always commendable and I'll say that the controls were nice enough. Usually a wall jump launches the character away from the walls, which usually allows for combinations with other movement options (like chaining wall jumps from two walls that are facing each other, or dashes) but your game doesn't really have any of that, nor does it actually requires you to wall jump to complete it. You can't also control the jump height of your jump, which is usually important for platformers but the level design also didn't really required fine jumps that much, I didn't really needed it but I noticed I couldn't do it. Overall, good addition to the jam, you did a great job!
Thank you! I appreciate your feedback and will look to implementing. Some of the wall jumps are not required, but definitely help if you fall to a spot and need to climb back up somehow. Not everyone is adept at the double jump lol.
Very good game with very responsive movement and some interesting wall climbing ideas, however it is quite short, simple and easy. It would be cool to see some more levels that use wall climbing as a mandatory part of the level design to traverse down precarious terrain. I really liked the prologue cinematic :)
Thanks! I had fun with the cinematic! i am already working on more levels lol. I really enjoyed this one more than I thought I would and it's my first real platformer! Glad you liked it!