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A jam submission

Light SourceView game page

Find where the Light Source is...
Submitted by Tuga la turtuga — 34 minutes, 46 seconds before the deadline
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Light Source's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#443.0863.333
Sound#512.6232.833
Overall#702.5312.733
Theme#732.6232.833
Gameplay#732.1602.333
Art#862.1602.333

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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PG-13

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Comments

Submitted

Loved "I'm feeling meh" "oh well damn know one cares" lol.

Interesting platforming mechanics, with solid go at wall jumping and dashing mechs. The dash cooldown indicator was helpful. It was very difficult to see, which I know is the point with the flashlights, but still a bit too limited. A small lit radius could help a lot with that. 

The narrative was interesting, and I was intrigued to find out more. The game was generally fun and I would love to see another iteration of it.

Developer (1 edit)

The "I don't care" mood wasn't intentional, I'm just too shy to comment, and all the problems mentioned in the other comments were fixed in patches. Anyways, txs for playing my game!

Submitted

I was referring to this, lol I thought it was funny

Developer

ohh

Submitted

I managed to reach the corrupt cop, but not to find the painting. Something was killing me, I think it was fall damage? Wall jump mechanics were also very hard to do, especially on keyboard. I switched to controller and it got way better, but the controller would bug out sometimes and open up the controller menu every time I pressed jump on it. I couldn't interact with the elevators too, Controlling the light with the controller was almost impossible too, especially because we need the thumb to jump and to control the light with right stick, but even then the light would never stay where I pointed it at. Playing fell a lot like trying to find a needle in a haystack, since we couldn't see anything but I guess this was the vibe you were going for, right?  Other than those, I'll commend you for your attempt at a different type of platformer mechanics, I'm sure if you had a bit more time you could polish out those pain points I mentioned. Good job overall!

Submitted

Good game with a very interesting prologue, just needs a bit of player guidance since it has mechanics that can be a bit obtuse if not slowly introduced in simple levels. I'm not sure how to progress past the first climbable surface, I cant seem to see any way to traverse any further right. Overall this is a really good game, and I'll be sure to try this out again if it continues to be updated :)

Submitted

I think this game has a lot of potential, although i think the visuals were a bit confusing for me. Mabey expanding the area of light around the player without the flashlight? Either way though, I think this game is pretty fun.