Visually pleasing!! The UI is sickk, it looks pretty much complete!!
Gameplay wise tho, it's kinda hard with the RNG, not quite sure what strat I should use.
| Criteria | Rank | Score* | Raw Score |
| References / Humor | #16 | 3.912 | 3.912 |
| Ambience | #34 | 3.529 | 3.529 |
| Overall | #51 | 2.953 | 2.953 |
| Innovation | #62 | 2.647 | 2.647 |
| Theme | #66 | 2.676 | 2.676 |
| Gameplay | #87 | 2.000 | 2.000 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Visually pleasing!! The UI is sickk, it looks pretty much complete!!
Gameplay wise tho, it's kinda hard with the RNG, not quite sure what strat I should use.
This game is very Orange.
I think this game has one of the most unique art styles for a jam game. I never thought about how much millage you could get from creative use of screenshots. The rest of the UI design and sound design just meshes so well. Also the name of the game is so honest, and the presentation is so clean. It's really hard not be at least a little charmed by the game. I think ranks pretty highly for me as far as "How well does this game deliver on what it advertises".
As far as gameplay goes? Well... I'm not too sure. It's pretty RNGish as far as I can tell. I couldn't really find a good strategy or really work out the mechanics.
But strange thing is... I didn't even mind. I feel like the game works well just as a means of experiencing cool UI design and aesthetics. I mean, it's hard to get mad at a game with a Gigi with her arms raised in the corner.
Great work on all the visuals!
I do think making the game purely luck based is kind of a stinky move, but its your first game, so can't really shake my fist about it too much.
I did notice that annoying everyone seemed like it didn't scale the cost proportionate to the members, so I was able to win in a couple tries by annoying some members once or twice to get them low, then annoying everyone to fully annoy multiple members at once. After that it was just luck on whether the remaining ones were annoyed. Failing didn't feel super punishing since its literally like a 15 second gameplay loop, but I don't really think that's much of a cop out. If anything, I think it would have been better to lean into that with mechanics that weren't solely randomization.
But great work for your first game, your experience with UI and UX really shines through, and props for a building a unique idea and system!
Luck based clicker, don't expect too much depth. I feel like with some work you could turn this into something more engaging (like, mini/timing game to increase chances). For your first game you got a decent skeleton for something, there's many directions you can go with it.
Short and silly game. :)
I like how you implemented intro. Simple but effective.
The visual presentation is very well done.
The audio clips are on point too.
I actually managed to get the win screen twice but it felt very rng. XD
Some improvement suggestions:
- Since it's your first game, I don't expect volume controls, but at least set the default audio volume to 50%, not 100% which is too loud.
- The bgm doesn't loop. I know the game is short and shouldn't need music to loop, but what if the player is slow or just wants to chill at the title screen? You just need to click a checkbox in the audio import settings. :)
- Make sure you always test your game to ensure it's beatable. It's not nice for the players to receive an unwinnable game. (luckily this is not the case) You don't want angry players. XD
Good job for a first game! I hope you challenge yourself again to keep learning and improving as a game developer
It really did only take a minute, but it was a good minute! Can really see your UI expertise here, hope you keep trying to make more games!
Amazing for a first timer! All the art and the soundbites really make the game. Did not get to the win screen lol its hard!
I love this game! The UI and the voice lines made this really fun and entertaining and the game captures Gigi's energy very well!
Even as a simple RNG clicker game, I found this quite entertaining! Really nice use of Gigi's model and stream clips, along with all the other voice lines. Well done!
For a first attempt at a game, not a bad start! I can see your UI/UX experience as this game is only UI, but done well. I wish it wasn't pure rng though and perhaps if you continue making games, you can incorporate some mechanics so the player has to make some choices to influence the outcome.
I did in fact, get the win screen. The UI and theming was great!
Funny concept! Would be cool if there was a strategy/puzzle aspect (maybe a loop of the same seeds so that you can figure out exactly when to target which person optimally, and a level system where more targets get added/they get harder to annoy)

Nice little game! Excellent design. Gameplay is... simple and very RNG, but definitely not bad for a first game!
It indeed only took a minute, but it was a pretty good minute for sure. This game is very Gigi-coded! You even captured her essence so well in the UI/Graphic design I would have mistaken it as authentic assets from her streams. You would absolutely kill it if you ever found yourself working in a team for any future projects.
I really liked the presentation, I'm not sure if the gameplay is very random or I am just bad at finding patterns, even then I kept playing until I got to see the victory screen so I liked it even if I'm not sure how it works.
I think in general it is a very good first game, but the one thing I want to call attention to the most is the intro, it was super lovely and even included a functional skip button!
Lies, I played it for a full 5 minutes before rage quitting! (So much RNG, Ceci puts up with so much...)
Nice work for a first project, the UI is really nice for a first project, and I like that intro. And I love the little comments about what's happening in the corner.
Make Ceci a bit more enraged... I only got her to leave one time, even after focusing on her exclusively.
Make the descriptions a bit more prominent, right now they're easily missed. If the player's distracted by reading, they're less likely to get annoyed at everyone yelling.
None that I found. Keeping it simple keeps the bugs at bay some times.
Lies, I played it for a full 5 minutes before rage quitting! (So much RNG, Ceci puts up with so much...)
Nice work for a first project, the UI is really nice for a first project, and I like that intro.
Make Ceci a bit more enraged... I only got her to leave one time, even after focusing on her exclusively.
None that I found. Keeping it simple keeps the bugs at bay some times.
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