Play character screen
A New Hero Arrives!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Did you find it easy to customise the character? | #15 | 4.043 | 4.043 |
| Would you like to see this character developed further? | #17 | 3.783 | 3.783 |
| How unique were the customisations? | #20 | 3.652 | 3.652 |
| Overall | #33 | 3.365 | 3.365 |
| How satisfying was it to customise the character? | #46 | 2.870 | 2.870 |
| How customisable was the character? | #77 | 2.478 | 2.478 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which game engine did you use for this entry?
godot
How many times have you competed in GDKO?
0
What are your pronouns so I know how to refer to you in the videos?
he/him
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Comments
You have about 346,104 combinations. This was an interesting entry. I can see there's a lot of potential. I like the questions, and the way the answers make you reflect. Good writing is important to games like this, and I think you've nailed it.
Cool artstyle
Love the art style but wish there was a little more to the game. Maybe some variance in artwork or a changing background that coincides with the stats you adjust.
Would love to see this developed further! Really unique art style!
This is really good, I'd love to see where this goes!
The visual art style you went for is super nice and fitted well with the game!
It would be cool to see your hero in action in future rounds!
Well done :D
I really liked the visual style and the structure of your customization menu! One thing I wish there was would be more impact to the decisions, like maybe a visual change to the character, or a summary block at the end.
Nice entry, the stat system looks like it would be interesting to play with.
I noticed pretty long load times and stuttering when proceeding to the next panel (in firefox), which may be able to be optimized.
I would have liked the ability to see or change more about the appearance of the character than the silhouette.
For the stats UI, I recommend having the description pop up when hovering or something other than having to change a stat to read its description.
The aesthetic was really cool and the UI felt responsive and clean, great job!
Thanks for the suggestion, that would indeed make it easier to undestand the stats. For the stuttering I’m aware and still struggling to understand how to efficiently lad resources in godot to avoid it. Glad you enjoyed!
In my projects, the 3 things that were causing similar issues:
So creating a script up front that does that when the game is run helped. Good luck!
Love the visual style, great job!
I like the art direction this is going, would be very cool to "play" a comic book. Looking forward to seeing what is next and how my decision effects the hero and public ratings.
Suggestion: Would make a very thin white outline on this text section, for me that is hard to read with the circle background.
Ah yeah, you are very right. Should probably find a way to increase the contrast without compromise on the style. Thanks for the suggestion and the nice comments :)
The comic look is very nice
Realy liked the art stile and the whole idea. i would love to see it developed further.
Great job on the visual!!! wish there was more, I'd love to see and play it in round 2!
I would appreciate it if you check mine out.
Thanks for the nice comment. I focused a lot on the visual because UI is not something I’ve played around a lot before and it felt like the good jam theme for that. I would have wanted to add a simple gameplay example, but sadly I didn’t have a lot of time to work on the entry :(
I probably set my expectations way too high based on just the visuals. Shame there wasn't more as the visuals clearly are a standout feature. Don't know if this was a me or a game issue but the game froze completely on the second frame of the start menu fade away animation, clicking around seemed to fix it.
Thanks for checking out my game! Glad you liked the graphics I tried many new things for this. Didn’t have time to add a sample gameplay section, but glasd you enjoyed what was there. Sorry for the lag spike when loading the second screen, I’m still investigating how to properly preload with godot I always seem to face some issue with web releases.