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Project ANGELOS's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How customisable was the character? | #13 | 3.955 | 3.955 |
| How unique were the customisations? | #17 | 3.682 | 3.682 |
| Would you like to see this character developed further? | #40 | 3.409 | 3.409 |
| Overall | #41 | 3.245 | 3.245 |
| How satisfying was it to customise the character? | #59 | 2.636 | 2.636 |
| Did you find it easy to customise the character? | #84 | 2.545 | 2.545 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which game engine did you use for this entry?
Godot
How many times have you competed in GDKO?
2
What is the highest round you've reached if you have competed before?
4
What are your pronouns so I know how to refer to you in the videos?
he/him
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Comments
Customization was almost too much, well done on making so many items and parts. Gameplay I didnt quite get - but hey this round is all about customization, so well done.
A lot of stuff to choose from and setting up attacks. Took a few times to get the hang of it because it wasn't clear what each variation does and what the attacks do or even how to use the attacks.
Really cool foundation and a great concept!
my one issue is that at first its just a lot to take in, great job though!
This has super good potential, I can really see a good foundation and I think expanding on this would be great!
You managed to get a lot of stuff into this! Well done! :D
Agreeing with what everyone else has said. Everything looks and seems very cool, but it's a bit confusing. It might be worth making a tutorial with only a few options to help the player understand what everything is meant to do. Especially with the dragging arrows part, I have no idea what that's supposed to do at all.
All in all, very impressive visuals as always. Can't wait to see what direction this goes!
Nice entry, and great spin on the jrpg turn based combat!
The UI had a couple issues, like the head slot doing nothing and the attack icons were unreadable for me.
Customizing the limbs and weapons was fun, but it was hard to tell what effect they were going to have on the game.
I'd recommend starting out the player with an intro battle so they can see that instead of guessing.
The gameplay:
The combat felt somewhat buggy, I couldn't tell what most of the numbers were doing.
I assigned my attacks to the enemies instead of over my own character, and took some trial and error to figure out what the lines going across were doing.
After the first round my character disappeared.
The aesthetic was cool and sfx were very satisfying, good job!
thanks! im planning to continue in r2 if i get in, how did you assign attacks to your enemeies? i tested it and you cant change their attacks?, for the weapons they give you attacks, the attacks they give you is in the right side of the screen for equipment! (and the reason your characther dissapeared was beacuse they died)
Here is video, I'm sure I'm missing something but i hope it helps!
ohhh, so yeah slotting attacks into the enemies plays the sound effect.. but doesnt really change the neemies attack or do anything except consuming your attacks. will fix that! also for the player dissapearing thing, i have no idea why that is
The art looks cool. I like the huge number of customization options, the ui is a bit overwhelming.
I realy liked the customization options and the whole feel of the game, but the battle was a bit hard to understand, a simple tutorial would be good thats not just text.
Great Job!! I felt like there was just so many options I could choose for customizing by character! Only complaint I Have (might be user error:P) was hard for me to understand how to navigate the character creator menus at first. again Great Job!!:)