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A jam submission

CosmicMiningCompanyView game page

A space mining themed game developed using Godot engine.
Submitted by Touzi (@Touziae) — 12 hours, 44 minutes before the deadline
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CosmicMiningCompany's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#2552.2393.167
Enjoyment#2592.0032.833
Gameplay#2601.8862.667
Creativity#2881.8862.667
Connection to Theme#3111.2961.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members (List Discord Names)
Touzi,GeWuYou,CranberryPopsicles,shbjt,blackdog

Game engine / program used
Godot

Connection to the theme (short sentence)
MiniGame

Is this your first jam?

Yes

This is my first game jam

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Comments

Submitted(+2)

This is a really good game! You found a great way to expand the gameplay's time with the upgrades and keeping it evolving. The game menu is really good, I appreciate having a sound manager and some other personalization features for the experience. Your visuals and sounds are good. It's great to have a saving system, as a long game I'm grateful to have the possibility to pause and continue later.

My biggest complain comes from the background, I think the small rocks obtained the asteroids sometimes get blended with the background's stars. Try to improve the approach to the jam's theme, I think it helps to practice on your creativity.

In future iterarions or versions of the game, you can try to diversify the experience. The different upgrades are a good step towards that direction, but adding twists to the gameplay may help to increase the fun. It's better to always give surprises to the players!

Great job!

Developer

(Translated by Gemini, I hope it didn't misinterpret my original meaning or make any translation errors)

  OMG, bro, thank you so much for your encouragement. Actually, our team has received all the suggestions in the comment section, but due to the language barrier, we haven't replied.
  We are truly flattered by your comments. We did consider your suggestions during development, but as beginners, we had to focus on implementing the basic gameplay first. Just being able to complete this project for the competition is already a huge achievement for us.
  We hope that as our skills improve in the future, we can create fun games that you can truly immerse yourself in (~ ̄▽ ̄)~

Submitted(+2)

I think there's potential here with some more upgrade nuance and a few more systems. A lot of the upgrades seemed to be pretty typical stat upgrades, which is fine for some, but maybe similar ones should be combined and some upgrades that change the gameplay a bit more could be added - for example, an upgrade could make it so ramming into rocks fast enough breaks them. It also seemed like a waste to have such a cool ship with guns, and not have any combat or hazards, where you have to use your gun to defend yourself. I don't know if this is the kind of game your going for, but this would add some depth and spice up the gameplay loop, turning it almost into a dome keeper type experience. Well done for a first jam though, the start is always the hardest.

Submitted(+2)

Connection to the Theme: 1/5. To be honest, I don't see any connection to the theme.

Enjoyment: 3/5. It gets boring after several departures.

Presentation: 4/5. The art and music are great overall.

Gameplay: 2/5. The gameplay and progression are interesting but very repetitive.

Creativity: 2/5. Seems and plays like any other simulator in my opinion.