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Operation Thalix's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals / Art | #31 | 1.950 | 2.125 |
| Smoothness / Polish | #33 | 1.376 | 1.500 |
| Creativity / Innovation | #33 | 1.606 | 1.750 |
| Theme | #33 | 1.491 | 1.625 |
| Overall | #33 | 1.508 | 1.643 |
| Upliftment Factor | #33 | 1.491 | 1.625 |
| Music/Sfx | #34 | 1.376 | 1.500 |
| Gameplay/Fun | #36 | 1.262 | 1.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
how the game fits the theme?
Clean up the ocean and transition it into a paradise.
please If you used any per-made assets or AI generated content credit them
Artificial Intelligence has been used in the manufacturing of the games Programming
give us a way to contact with you (email/discord etc)
topbitstudios@gmail.com
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Comments
Clicking on a destination to drive the boat is an odd choice. Would have felt more natural to have steering and gas. But it’s nice and pleasant.
seems like you got a base core down, but there wasn't really a game loop, would be curious to hear where you wanted this to go and plans
I agree, there isn't really any "content", so to speak. But I could definitely expand the game and originally there was also supposed to be a lot more content (multiple ships, water cannons, npc ships, dialogue/quest system, etc.) but scope creep meant a lot had to be cut. But thanks for the feedback!