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A jam submission

LoadoutView game page

Do you choose the customizing or does it choose you?
Submitted by Hermes3D (@Hermes_3_D) — 3 days, 21 hours before the deadline
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Loadout's itch.io page

Results

CriteriaRankScore*Raw Score
Would you like to see this character developed further?#303.5243.524
How customisable was the character?#313.4293.429
Overall#473.1903.190
How unique were the customisations?#483.0483.048
How satisfying was it to customise the character?#562.6672.667
Did you find it easy to customise the character?#613.2863.286

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which game engine did you use for this entry?
Unity

How many times have you competed in GDKO?
Four

What is the highest round you've reached if you have competed before?
3rd

What are your pronouns so I know how to refer to you in the videos?
Lord

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Comments

Deleted post
Submitted

Nice job!

I couldn't use the weapon after i finished customizing it, it stayed on the bench.  Maybe I was missing an input?

I recommend a stat panel or something showing what the customization options affect.

Submitted

I love the sound effects when  changing between parts, and I love all of the range of customisation available! I think this has a lot of potential for future rounds and am super excited to see what you do with this!

Submitted

You have about  3,819,816 combinations. As everyone else has said, it would have been fun to see the customizer have an effect with a shooting mechanic. However, the mechanic is still good, and all the options are clean and unique. Hope to see you in round 2! (also, the garage doors don't have collision if you didn't know already). 

Submitted

I liked the gun customizations would be great to see this moved along in round 2.

Submitted(+1)

Being able to customise all of the gun parts is pretty good, can't wait to shoot it in the next round I hope. I already like moving around the world that you created and the visuals are amazing. I also managed to find a way out of the house and have a little explore

Developer

Hahaha thank you for playing! Where were you able to sneak out from??? lol

Submitted (1 edit) (+1)

Right through the big doors. At least that's how I got out.


Submitted(+1)

Cool concept! I hope you expand on this on later rounds, would be cool to see the customizations affect gameplay.

Maybe some phone guy telling you the types of enemies which are coming, so you can prepare and customize to optimise the gun for those type of enemies.

Would be cool to see the parts change how the gun acts.

I see a lot of potential and I think you have a great foundation for a great game here.

Good job and good luck! :D

Developer(+1)

Thank you for playing! And you are somewhat hinting at what I have in plan for the game lol

Also, yes depending on what parts you pick. Will effect how strong or stable the weapon is!

Submitted(+1)

It was fun making some absolutely cursed guns, but as others have pointed out, you really need a thing to snap the camera to the weapon when approaching the workbench

Developer

Thank you for playing! And yea im going to fix this as soon as i get home lol

Submitted (1 edit) (+1)

I like if  customization isn't purely visual but has gameplay effects. Your game hints at that. Rotating the weapon works nicely.

On the crafting table, I'd make the cam move torwards its it when the player approaches it. walking backwards to i currently locks the camera in the wrong direction.

Developer(+1)

Thank you for playing, and that is such a good bug catch, i plan on habe a separate camra handle all of this!

(+1)

Looks neat, could be a good survive the night kinda game.
But need to look at the bench when clicking it, otherwise the view of the gun isnt visible.

Developer

Thanks for playing it! And yea that was on the bottom of my list to fix and just ran out of time due to my work trip! 

Submitted(+1)

I love Weapon customizations! would love to see this in round 2! like a survival crafter, would be lovely!

I would appreciate it if you check mine out.

Developer(+1)

Lets hope I make it to round 2!! Thank you for the player, and I will once I get home this weekend!