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A jam submission

Justice and the Item DungeonsView game page

Number-goes-up RPG to pay off a debt before a deadline
Submitted by Red Ward Studio (@red_ward_studio) — 2 days, 14 hours before the deadline
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Justice and the Item Dungeons's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#233.4353.435
Gameplay#293.3483.348
Overall#492.9652.965
Theme#542.9572.957
References / Humor#652.6522.652
Ambience#882.4352.435

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

The concept is good but there is a lot of information and buttons thrown at a new player. The gameplay is actually straightforward but with so many buttons, it might feel like a complex game when it is not.

A suggestion I would have would be to be able to improve a few items at once since the player needs to upgrade the different members as well as improve an item to sell.

Submitted

Wow, there's a lot going on with this one!


A super unique premise, with a lot of systems, though honestly I think it might be to its own detriment.

I really only tossed a couple of levels into the shop upgrade system, after which I was able to reach the 30000 gold, and I really didn't play very optimally for the first half of the month.

Didn't recruit any of the other talents, though I do think its neat that you have the option to add more members to pick from.

I was able to beef up 3/4 of justice pretty well and just alternate between sending one in to grind a weapon and sell, then buy a new one that didn't put too much of a dent in my earnings to rinse and repeat and meet the deadline in a couple of turns.


While I do like the extra mechanics, and the 6 slot gear system, I think it honestly could have been trimmed down to reduce the clutter and focus on honing in the main dungeon mechanics more.

It really just boiled down to spam clicking and RNG, would be cool to see some additional mechanics tacked on to break it up, and/or an auto mode that will move through until certain events happen (like taking damage or a shaking down a monster)

I think it would also be neat to have certain weapons get bonuses or something when choosing a dungeon to enter, something like:  the selected piece of equipment will get better levels per floor, but the difficulty will scale up faster, to promote a risk vs reward system when picking equipment dungeons to enter.


But in all honesty, those are just suggestions, and it's seriously impressive that all of these systems were able to be implemented and get working with minimal issues in the jam time frame. Great work!

Jam Judge

Cute stick figures! XD

Interesting concept of going into the items themselves to refine them.

The game has a lot more systems implemented than what I expected. Good job!

I like that once you're done with the deadline, you can continue playing to unlock more stuff! Good job!

This game is too addictive. I was going to stop after 20 minutes but ended up going for over 2 hours!


Some improvement suggestions (more like bug report lol):

- Stat icons are all white, so we have no idea what we're getting when purchasing equipment.

- When unequipping 2-handed weapons they are only removed from the weapon slot but not from the off-hand slot.

- Selling page seems to be bugged. Sometimes items are not available for sale, even if nobody has equipped them.

- When you have a lot of items in a category, the last one becomes almost impossible to select to equip as it becomes hidden under the "Unequip" button. You can force it by using the scrollwheel and spamming clicks to catch the button before it hides.

- After using upgrade points, the buttons don't update to reflect the new available points value.


I got curious to see what happened after reaching level 10 in an upgrade and oh surprise... there's a level 11. XD

Submitted

I'm getting PTSD when there's mention of item dungeons/worlds from Disgaea. Thankfully, the game is much faster than that. It's definitely overwhelming when you first start, but after clicking around, it's not as bad it looks with all the numbers and text. It's well executed and really brings back the feeling of the old web games.

Submitted (1 edit)

A dying brand in a post-Flash world. Admittedly never been my forte, but lovely throwback. And now I'm thinking about Neopets...

Massive amount of content, mechanically similar but well thought out. I enjoyed the progression, didn't unlock everything but it had my attention for a good while before moving on with the rest of the queue.

The interface only looks daunting. Don't let it fool you. I actually found it exceptionally intuitive for the genre.

Submitted

I came expecting a more traditional dungeon-crawling experience with turn-based combat but stayed for the number-go-up gameplay and item management. I held my gear because I thought the game would end once you were able to pay off the debt, but I was happy to see that you could go even further afterwards 😁

Love to see what other rpg-like games you'll make next!

Submitted

The idea is nice and mostly well executed, but I'm not sure what a good strat would look like.

Submitted

This is a nice game! All the actions can be overwhelming at first but I got used to it after doing a few loops. I love how the intro dialogue changes based on the difficulty!

Submitted

It took me some time to figure out what to do but it quickly got me into the: Just one more Dungeon Loop.

I also really love everyones faces : )

Submitted

Nice simple clicker game; makes me nostalgic for old school flash games.