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A jam submission

Call of the AbyssView game page

A black labyrinth of uncharted caves. One fading signal… and things in the dark...
Submitted by ZKD, MetalMerehim84 — 29 minutes, 15 seconds before the deadline
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Call of the Abyss's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#742.6203.100
Gameplay#792.0282.400
Originality#862.4512.900
Overall#902.0622.440
Sound#911.7752.100
Art#1051.4371.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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12

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Comments

Submitted

Love the darkness and ambiance; walls feel really good to avoid. It was a bit tricky to understand what was going on, since there's quite little visual or audio feedback for things like taking damage or moving besides the bubbles. The moaning was also quite immersion breaking to say the least, but other than that a pretty awesome concept!

Submitted(+1)

Very cursed moaning, lmao! Audio was a big highlight overall, the radar sounds with no music added to the unease and isolation pretty well. If I'm to critique something I'd say it took way too long for something to happen. First time I think I loaded into a blocked off spawn point, I don't think I could go anywhere. Second time was the opposite, I didn't see any walls (or anything at all)  and almost gave up playing, but I'm glad I tried rolling a third level, where I finally could navigate and eventually found monsters, health packs and figured out the radar (I think). However, the X in the radar was blocked off in the level, I couldn't reach from any direction, and then I gave up. Overall I think you had the foundations of some good atmosphere, with a bit more work on the graphics (and maybe level generation) it could have been awesome. Other than that, the controls are pretty good, the monsters sound scary and they can sneak through the blind points of your lights, which is great mechanically speaking. Good job!

Submitted

A fan of how unique this game is. Being able to control the flashlights in a limited range really added to the unease of being in the dark waters. The first time I had a wall creep up on me was exhilarating!

Submitted(+1)

The submarine controls were quite fun! It took me a little while to find the enemies though.

I think it would help a lot if there was a ping for the submarine that you're trying to rescue, I wasn't able to find it...

Developer(+1)

Thanks for your comment, friend.
To tell the truth, the boat search turned out to be really stuffy, we will fix this aspect.