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I Made 2D Pixel Assets! What Engine Should I Use for a Platformer?

A topic by DaR7HVaD3R created Jan 11, 2026 Views: 393 Replies: 5
Viewing posts 1 to 3

I’ve created some 2D pixel assets and sprite sheets, and I’m really excited to make a game with them! I’m not super experienced in game development yet, so I’m looking for suggestions on easy-to-use game engines that are great for making a platformer. What would you recommend for someone who wants the simplest workflow and good community support?

(+1)

an obvious answer would be godot. anyway, unrelated:

1. please don't make ai-generated asset packs without clearly disclosing the fact that they are ai-generated. while you came up with the idea, you did not make the actual asset, so it's like taking other people's work and then claiming it as your own, which is an action which i need not explain the immorality of. especially since generative AI "generates" images by doing a bunch of fancy statistical analysis between your prompt and a training database of millions of images and artwork stolen from the internet without permission.

2. don't submit asset packs to game jams. that is clearly not a game.

hey even though im not one of the contestants in pgma, i'd like the clear this out.
PGMA is a SCRATCH/TURBOWARP based jam and if you read closely in the description, it is NOT open, only those who applied and got approved by pgma will be doing the jam. idk why they didn't make it unlisted.

Cl. 6. All contest entries must be shared or hosted on one of the following platforms: Scratch (TurboWarp accepted), itch.io, GameJolt (web playable with HTML), or Newgrounds, regardless of the platform or software used to create the game. Failure to share through any of these platforms will result in disqualification.

it only specified that it CAN be posted to the scratch website, and the software used to make the game doesnt have to be something specific

Host

Good idea lol. Sorry I didn't even notice that option.

(+1)

Godot is for sure the go to game engine when it comes to pixel art, just make sure to set the rendering to nearest/ nearest neighbor or your pixel assets will look blurry