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Raid Null's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #38 | 4.000 | 4.000 |
| Enjoyment | #53 | 3.571 | 3.571 |
| Gameplay | #78 | 3.214 | 3.214 |
| Creativity | #119 | 3.286 | 3.286 |
| Connection to Theme | #149 | 3.286 | 3.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members (List Discord Names)
spacebeats, akomo, sirsunstone
Game engine / program used
GameMaker
Connection to the theme (short sentence)
Based on simple top down shooters from simpler times
Is this your first jam?
No
This is not my first game jam
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Comments
I actually love the visuals so much, and the gameplay backs it up!!! Super fun
Really cool! I love it! I absolutely adore the art style and aesthetic. Great job!
Cool vibe and really nice artwork. I appreciate that it was procedurally generated. I like the part drops and the UI is very crisp. I'd like some feedback on the ships getting damaged cause I didn't really know if I was hitting or not. Good game and the loop is good.
The parts concept is really cool! It helps this game stand out, along with the fact it's just a fun game
Very fun. I do wish there was some type of hit effect when you hit the ships though. It would feel very satisfying.
I really like the parts concept. It kept me playing the game to find all of them(:
Really cool concept, but I didn't get any upgrades on my first run.
I got 3 in the first room on my second run though! Seems inconsistent. I don't like that I lose all my upgrades when I "beat" the level though.
Beautiful pixel art, and I love the menus. Great framework.
Hey, thanks for the feedback :)
Each enemy has a 1 in 4 (25%) chance to drop an upgrade, that may be why it seems inconsistent