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Survive in the world's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #108 | 3.469 | 3.800 |
| Gameplay | #150 | 2.739 | 3.000 |
| Enjoyment | #177 | 2.739 | 3.000 |
| Creativity | #203 | 2.647 | 2.900 |
| Connection to Theme | #221 | 2.830 | 3.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members (List Discord Names)
OneX
Game engine / program used
construct 3
Connection to the theme (short sentence)
platformer, jump, go further, kill enemies
Is this your first jam?
No
This is not my first game jam
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Comments
Pretty cool game idea feels quite complete, only complaint is, its hard to understand well
Hi, its lagging in browser plus no movement no matter what key i press, the atmosphere looks nice so far. Fix the issues and i will definitely check again :)
I fixed it, there was a bug with full-screen mode. Thanks for the bug info.
Your game is pretty cool. I like the dark fantasy style with impenetrable darkness. The backpack is a cool idea and it's done quite well. I'll say the sword in the game is clumsy and the blocks are a little weird, so become a better version of yourself in the future.
Thanks for the review, most of the time was probably spent on backpack mechanics. Yes, the sword has not been completely refined this is a simplified version of it
Really cool game! The graphics are insanely good lol, this is the style i love. really great work for a week!
This was a great experience!! The graphics are well placed, the animations work, the movement feels fluid and the music is really good. You reached a perfectly crafted immersive atmosphere.
As great as your game is, there are some flaws that need to be polished. Instructions pass really fast, I'm not an english speaker and I read slowly, so I had to restart three times just to find how to pick an object. If you had no other option to explain the controls in the game, consider writing them in the itch.io page. I understand why you put that big shadow around the player, but it shortens the range of view, so enemies just appear and attack with no time to react, that feels unfair. As the enemies have no knockback from the knife, the game becomes even harder. Without a feeling of progression I just dropped even before getting upgrades. I know my problems could be summarized as skill issues, but I guess a better balance can be reached. Rember that you can make a game the hardest you can as long as the player feels that loosing is his fault.
I won't diminish your effort with those complains, you made an amazing job. Keep doing it as good as you do, there's a lot of potential here.
thank you, yes, I agree with you, at the time of development, it was not an easy task with the shadow, and it was difficult to do something better with the engine, and I didn't want to do something brighter, so I left it as it was. The game's instructions were created 10 minutes before the project was due to be submitted xD I will post them on the website today. Thank you again for your feedback <3
Damn, did you actually achieve this in the span of the gamejam time? It's incredibly complete if that's the case! What parts are of your own making, because the whole sprite work is impressive! I had a hard time figuring out how to interact with items at first until I understood you needed the inventory opened for it. But aside of that, it's really a pretty cool game, it gives some Terraria vibes!
Yes, thank you, it was a really productive 7 days, and we completed 90% of what we had planned for Game Jam.The graphics are from different packs, I wrote the music myself and it was difficult to make the game alone.