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Fuga: memories of simpler times's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Connection to Theme | #182 | 3.062 | 3.750 |
| Presentation | #215 | 2.654 | 3.250 |
| Gameplay | #250 | 1.939 | 2.375 |
| Enjoyment | #272 | 1.837 | 2.250 |
| Creativity | #276 | 2.041 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members (List Discord Names)
artist - adastra2941,artist - https://t.me/meimeisand, develoer - dlobrando,
Game engine / program used
Unreal engine 5
Connection to the theme (short sentence)
memories of simpler times
in the garden before the war
Is this your first jam?
No
This is not my first game jam
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Comments
We need to pay more attention to agriculture, more attention to the mechanics and meaning of harvesting. Everything is working and looking good at the moment. Good job!
I LIKE FARMING
I was waiting to play this game since it was an Unreal editable (sorry, I don't use that engine heh). Once I played, I can say this game was a visual surprise and a truly immersive short experience. I like the color palette that you chose and every element on screen as they look cohesive.
I consider that at least a cursor or a selector for the objects that you interact with is needed. You should add more elements to the gameplay that could represent a danger or a risk to the player and a clear goal, even for the short experience that you had in mind.
Good job!
Thank you, I will take this into account in future projects.
love the artstyle:keep it up
Feel free to check and rate my game :)
Thanks
Few improvements I'd suggest:
- A bit less brightness and a bit more saturation to the visuals.
- Why does the player has hands if they play no role in picking up the cabbages?
- As someone already said, there needs to be at least some kind of SFX and VFX indications that something has happened.
- Why add the timer if the gameplay is supposed to be relaxing and calm?
Thanks for the criticism.
- The visuals were made this way to depict anime memories.
- The hands should have been better, but I made them three times and they broke.
- I'll take that into account.
- I agree the timer is a rudiment.
Took me a while to understand what to do, but eventually figured it out. I would add stuff like sound or effects to indicate that something happened when planting the cabbage, etc. At times I felt like nothing happened (Especially after its been planted). I am still not sure what actually triggers them to grow. I am assuming "G"? Overall a simple little farming sim. Well done on your submission :)
Thank you and yes, to start growing you need to use "G" because I couldn't bind the gameplay to one button. I'm glad you liked it.
Gonna wait for a working build to rate, I don't want to download Unreal for it right now.
Oh cool, I was working on it just now, I was able to pack it, but on the second scene there is a fatal error, tomorrow I will fix it
Dude, I made a gaming build.