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A jam submission

Fuga: memories of simpler timesView game page

before the war
Submitted by Josuke_Higashikata3001 — 8 hours, 29 minutes before the deadline
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Fuga: memories of simpler times's itch.io page

Results

CriteriaRankScore*Raw Score
Connection to Theme#1823.0623.750
Presentation#2152.6543.250
Gameplay#2501.9392.375
Enjoyment#2721.8372.250
Creativity#2762.0412.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members (List Discord Names)
artist - adastra2941,artist - https://t.me/meimeisand, develoer - dlobrando,

Game engine / program used
Unreal engine 5

Connection to the theme (short sentence)
memories of simpler times
in the garden before the war

Is this your first jam?

No

This is not my first game jam

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Comments

Submitted(+1)

We need to pay more attention to agriculture, more attention to the mechanics and meaning of harvesting. Everything is working and looking good at the moment. Good job!

Submitted(+1)

I LIKE FARMING

Submitted(+1)

I was waiting to play this game since it was an Unreal editable (sorry, I don't use that engine heh). Once I played, I can say this game was a visual surprise and a truly immersive short experience. I like the color palette that you chose and every element on screen as they look cohesive.

I consider that at least a cursor or a selector for the objects that you interact with is needed. You should add more elements to the gameplay that could represent a danger or a risk to the player and a clear goal, even for the short experience that you had in mind.

Good job!

Developer

Thank you, I will take this into account in future projects.

Submitted(+1)

love the artstyle:keep it up 

Feel free to check and rate my game :)

Developer

Thanks

Submitted

Few improvements I'd suggest:

- A bit less brightness and a bit more saturation to the visuals.

- Why does the player has hands if they play no role in picking up the cabbages?

- As someone already said, there needs to be at least some kind of SFX and VFX indications that something has happened.

- Why add the timer if the gameplay is supposed to be relaxing and calm?

Developer(+1)

Thanks for the criticism.

- The visuals were made this way to depict anime memories.

- The hands should have been better, but I made them three times and they broke.

- I'll take that into account.

- I agree the timer is a rudiment.

Submitted(+2)

Took me a while to understand what to do, but eventually figured it out. I would add stuff like sound or effects to indicate that something happened when planting the cabbage, etc. At times I felt like nothing happened (Especially after its been planted). I am still not sure what actually triggers them to grow. I am assuming "G"? Overall a simple little farming sim. Well done on your submission :) 

Developer

Thank you and yes, to start growing you need to use "G" because I couldn't bind the gameplay to one button. I'm glad you liked it.

Submitted(+1)

Gonna wait for a working build to rate, I don't want to download Unreal for it right now.

Developer

Oh cool, I was working on it just now, I was able to pack it, but on the second scene there is a fatal error, tomorrow I will fix it

Developer(+1)

Dude, I made a gaming build.