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On Your Feet! Free Demo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Playtested this one | #12 | 4.000 | 4.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Just sent you feedback on that form, but adding here some more, just to emphasise a bit on one thing.
But first, you had one question of "would I download this from steam for free", I Answered this "no", but this will give you wrong imporession. Point for "no" is, that I dont look for free games from steam, I only buy games.
Idea is that in my mind, if someone asks money from a game, he probably made sure it is of good quality enough. If someone is giving away game for free (unless it is to promote the full game, like being a presequel for the full game), then I dont trust it is necessarily done to the quality, and hence I am not looking for free games from steam.
However, if your question had been "Would you buy this game from steam", to that I would say "maybe".
Thing I want to emphasise and hence separately write here too.
Your game is good as it is. I enjoyed playing it, I played through all the four levels, and would have liked there those "coming soon" 4 more levels to having been too.
However, even it is fun as it is, it however did feel amateurish all along. It felt bit clunky, as in how the ball came back, movement didnt feel Mario smooth, but felt like amateurish too, especially on moving platforms you notice it, since you sometimes get backwards, because you speed up too slow. That you move on moving platforms backwards, in itself is slight problem already, but due to movement not being satistfying, but speeding up too slow, it adds to the problem more. If movement would be feeling smooth, speeding up faster, then moving on platforms backwards wouldnt necessarily be a problem, and you could even ignore that problem.
Basically, just add to the game all kinds of bling bling, and this game can become really good.
Things like when you run and then start running towards other direction or simply stop movement, make breaking animation.
When you kick the ball, add there some effect, like flash the ball or something.
When kicking harder (keeping left mouse button down) add there even stronger effect.
When enemies get hit, add some effect, all around all kinds of effect to make player feel more. More effect to picking items etc.
It is a really good game, but it needs more bling. Or, as many call it, Juiciness and Game Feel.
Here are links to two videos to show you about the Juiciness, hope these help:
And forgot to mention. the idea about keep right mouse button down to be able to kick different angles working in such way that it keeps changing the angles automatically, meaning you need to time it right. I would have preferred that when you keep mouse button down, you can simply aim the angle you wish to use by moving mouse.
For it was annoying slowdown on the game to wait for the ball to get to the right angle, and most of time if you happened to miss the right angle, it was only annoying, not fun, since it was unnecessarily slowing the game down.
By being able to move the aim yourself using mouse (with Right mouse button down), would have been much more fun and satisfying, and also felt more like in control of the situation and able to something skillful in moving platforms needing to hit a button, than the current system.
Especially if you happened to miss on that certain level with moving platform and several buttons to hit before reaching solod ground, that was very very annoying, and not fun at all. Just getting to that moving platform again alerady made me feel annoyed knowing it could fail just for one bad timed aim and then having to do it again.
Pretty fun to play!
Would love if the game felt just that bit smoother to play. More feedback on when the ball returns, maybe a slower moving ball with better feedback when it colliders with things. A way to push the camera forwards by using the mouse/right stick?
I gave my feedback in the survey on your itch page and included my username if you have any thoughts or follow-up questions. This was my first time playing a platforming game that uses soccer as its main mechanic! It led to some fun puzzles.
I tested this game on Linux using Wine. It works.
Pros:
-Good level design
-Controls are fine.
Cons:
- Controller customization would be nice to have. Unity does not recognize my 8bitdo xbox controller
- The characters are inconveniently placed at the edge where I want to jump. Triggers dialogue instead of jump.
- No interesting background music to set the mood.
-The jump and fall feel a little floaty and slow.
I found a glitch to clip up to a platform using second jump and ball kick. I think it is a cool glitch.
Thanks for your feedback. Having A as the dialogue button and the jump button was definitely a mistake. I'll try to fix that as soon as I can. I also wanted to do a lot of things you mentioned like music, controller customization, etc but I ran out of time. I'll try to get those done eventually.
- Parm