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PartyDungeon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls | #92 | 2.404 | 2.889 |
| Originality | #96 | 2.589 | 3.111 |
| Accessibility | #114 | 1.572 | 1.889 |
| Theme | #117 | 1.757 | 2.111 |
| Graphics | #118 | 2.034 | 2.444 |
| Fun | #121 | 1.387 | 1.667 |
| Overall | #121 | 1.796 | 2.159 |
| Audio | #128 | 0.832 | 1.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5.1
Game Description
A party game with movement dices and tiles that transforms into a dungeon crawler like Enter the Gungeon, where you need to hunt the other players to get a point.
How does your game tie into the theme?
The board used in the party game phase is repurposed to the dungeon crawler phase, with new mechanics and objectives
Source(s)
N/A
Discord Username(s)
dinodyr
Participation Level (GWJ Only)
1
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Comments
I liked the room transition. Could be good base for a multiplayer game.
It's a pity there is no weapon or character selection for player.
The AI is weird. And there seems to be no control over the board stage.
For few rounds the point dealing worked, then after killing all enemies, the new round wasn't dealt.
I had a few bugs so I couldn't really play it :(
I liked:
I couldnt really move the player in the first phase, I dont know if thats on purpose. Also there was no sound for me. Also in general i was a bit confused about what to do.
Durring the third round, the enemies stopped shooting at me when I encountered them. And a couple of rounds later, nothing happened after I killed all of them.
I'm not sure if I've completed the game, or if there is something else I need to do.
I like your game's concept! It would help if there were a mini map or a little indicator pointing toward the enemies so the player knows which direction to go to find the enemies.
I like the theme and originality, but I do not understand where I am supposed to fight the other bots. No one goes down when I attack, and after exploring for a while, nothing seems to happen.