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Repurposed's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #31 | 3.462 | 3.462 |
| Accessibility | #47 | 2.692 | 2.692 |
| Audio | #50 | 3.231 | 3.231 |
| Controls | #63 | 2.923 | 2.923 |
| Originality | #69 | 3.000 | 3.000 |
| Overall | #73 | 2.879 | 2.879 |
| Graphics | #98 | 2.615 | 2.615 |
| Theme | #101 | 2.231 | 2.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5
Game Description
Climb leaderboard and speedrun levels by gaining as much momentum as possible
How does your game tie into the theme?
The strategy is to use map features and grappling hook to repurpose your momentum (change direction or use it to clear obstacles)
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
2
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Comments
I had a ton of fun! This is wayyy better than my idea. Fun level design. Nice satisfying gameplay I didn't find myself using the grappling hook. The grappling hook felt more like it was fighting against me losing momentum. Music is good glad you rotated it.
It's an interesting concept, for me though it felt a bit too difficult to build up momentum. I think if the grappling hook had more of a pulling force instead of a spring force that would help a lot.
Fun game and nice music
Hell yeah this was a fun game!!
Very fun! The double jump circles could use a slightly larger hitbox in my opinion since I found myself barely missing them and falling a bunch. Though overall very fun and a nice interpretation of the theme!
Super fun! I found it a little frustrating at first, but managed to get used to it. I liked level 2. The music is cool too!
I think part of the clunkiness is that the grappling hook is a spring, which means it doesnt swing or let you gain much height (it instead tends to dampen your motion). But IMO this is actually okay, it just means its more difficult. It almost feels like jump king or something I'd watch a streamer play, where the aim is to get as far as possible before messing up.
Overall I think its a pretty original idea! And I think it fits the theme well
it's very hard but when you get used to it it's pretty easy
Moving is pretty chunky, but overall is fun
It uses physics based movement which is meant to be hard to master but allows for a very high skill ceiling. Thanks for playing!