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Control Shift's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #8 | 4.077 | 4.077 |
| Fun | #22 | 3.615 | 3.615 |
| Audio | #24 | 3.538 | 3.538 |
| Overall | #52 | 3.176 | 3.176 |
| Controls | #63 | 2.923 | 2.923 |
| Theme | #69 | 2.769 | 2.769 |
| Graphics | #71 | 3.077 | 3.077 |
| Accessibility | #76 | 2.231 | 2.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5.1
Wildcards Used
New Achievement
Notify players when they achieve something
Game Description
The controller-throwing puzzle platformer
How does your game tie into the theme?
game controller was repurposed as a controller of platforms OR for throwing!
Source(s)
https://github.com/Humphries-Games/gwj89
Discord Username(s)
MangoFloat, featherinthebreeze,
Participation Level (GWJ Only)
2
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Comments
This was a really creative game. Nice ramp up of challenged and introduction of mechanics.
I would have liked to see controller support, which would have taken 5 minutes for you to add. Playing with a keyboard hurts my wrist.
Overall really solid game.
Great vibe for the pixel art retro theme. Really appreciate the distinct colors for the platforming. The sound effects where a bit too loud at times. The throw for the pink button made me panic everytime because I new I would have to start over!
Very fun puzzle platformer. Really original and loved the vibe!!
This was a fun puzzle platformer. I liked the dual control system. Though throwing the controller could be annoying with the arc coming from your head rather than your hand and often clipping things I thought it would clear. The arc is a nice helper, and having it offset makes sense to keep the challenge in place, rather than making it too easy, but it could still be frustrating.
I made it through all the levels. The controls were easy to learn and use. This had a great retro vibe to it. While I like pixel art and the pixel font, it could be hard to read at the default size, except the credits which were clear. I did switch to full screen and it was better for most, but the credits that looked good at smaller scale were not so clear anymore.
Overall, a good game.
I like that some puzzles had multiple correct solutions! Good job on the jam!
I love the game controller mechanic to move the platforms! Having both vertical and horizontal platforms leads to some really interesting outcomes. The controller throwing noise made me smile every time I heard it!
Puzzles games are so hard to get right,but you did it. Nice job!
I like the colorful retro look too!
Thanks, we didnt realize how hard level design was going into this. Glad you liked it!
I think it is an adorable game! But that last level is tough to time the release so you can push the pink button.
Yeah that last throw feels a bit like a buzzer beater in basketball where you're biting your nails waiting to see if it goes in 🫣