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DICEBREAKER's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #5 | 4.179 | 4.179 |
| Enjoyment | #9 | 3.964 | 3.964 |
| Presentation | #14 | 4.107 | 4.107 |
| Overall | #14 | 3.723 | 3.723 |
| Use of the Limitation | #74 | 2.643 | 2.643 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just me!
Software used
Visual Studio Code, GIMP, Reaper
Use of the limitation
The game is all about getting planet-themed additional dice that aim to significantly boost multipliers to rack up the score. Some of these are *much* more overpowered than others.
Cookies eaten
None - on keto :(
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Comments
love the retro aesthetic!
For some reason i did rate this game but didn't write a comment so I think this game is interesting
Really fun game, and it incorporated the power up concept quite well; nice work!
Awesome game! I like the mechanics , , The gameplay gives a good learning curve, a fine puzzle game that has good replay value I enjoyed playing this! congratulations ! keep it up!
Very good game, I got a score of 1130 on hard mode.
Best concept so far. Really well made in such a short period of time.
Fantastic. Well polished, very complete game. Impressive in the time frame.
Very, very good. The music has such a sick groove and captures that old Windows 3 era perfectly. Honestly it might lowkey be the best track in the jam lol.
The whole package is wonderfully polished, it all just feels "right". The game itself is addictive and interesting, I could definitely see it being expanded upon after the jam. It could use some "juice" but I think the stiff/stale old PC aesthetic is really not worth sacrificing too much, so if you do go that route I'd say keep the Dilbert-ass theme front and center hah.
Also, the Yahtzee/Poker style scoring is great, though it could be a bit more difficult I think? Just noticed there's a challenge mode though, so I'll go try that out next. Otherwise, I could see some really out-there bonus dice, but there's also something to the more restrained approach this game takes. Makes me feel like a bored adult in 1993 sitting at an office computer, playing solitaire. The falling dice animation is also a fantastic reference to that era of built-in PC games. Great work!!
Really strong start. I'd love to see where this went if you have more time to work on it. Some polish to really engage the monkey mind with reward and some balancing would take this a long way. Cool concept!
Balatro but with dice is such a strong start, and the windows aesthetic really feels like it could have been one of the included freeware games of that era!
This is so impressive... I sat in the main menu screen mesmerized by the falling dice. I promise I did also play the game, but I got distracted by all the buttons. You made such a comprehensive menu in a short amount of time, but it still feels minimalist and functional. One small QoL thing I really like is that your session is saved even if you return to the main menu.
The addition of special dice is a fine ingredient to make rounds more interesting. I enjoyed how it changes the gameplay, and the sounds that play when you get certain combos is satisfying. Excellent work!
Has gamba, 10/10 on fun
This game plays so well! The concept is really nice and feels quite unique. The RNG definitely adds a bit of flavor to each run.
Very good concept. Also seems really well done, bug free etc.
This is such an impressive production by one person. You deserve big moneytime!
Loved it please continue the dev !
Loved the Windows 95 vibe, the Minesweeper, Solitaire, and Space Cadet background throwbacks were awesome, and the bouncing dice intro was a fun nostalgic touch. The UI is clean, the gameplay does exactly what it sets out to do, and watching the score tick up at the end was really satisfying. Nicely done!
I love the style of this game
I absolutely love the style you've gone for with this and I could easily see myself losing hours to this game if there weren't literally 150+ other games to check out 😅.
Great game! If the concept of upgrade was more developped, the limitation would have been respected, though your game is amazingly well made and stable, the balancing was pretty good, I didn't try medium difficulty (it's not my type of game)