Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Solution Hiring Innovation TeamView game page

A modern take on the current jobmarket
Submitted by baguumba, WillowsongGM, TheMathochist — 15 minutes, 9 seconds before the deadline
Add to collection

Play game

Solution Hiring Innovation Team's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#163.8893.889
Audio#263.5003.500
Originality#383.6113.611
Overall#383.3023.302
Accessibility#392.8332.833
Graphics#403.5003.500
Fun#652.8892.889
Controls#662.8892.889

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.5.1

Game Description
A modern take on the current job market

How does your game tie into the theme?
Perfect matches are all but impossible in today's economy, so think creatively on what skills or traits a person may have based on their previous experiences. You have to repurpose people based on atypical thinking of similar traits

Source(s)
n/a

Discord Username(s)
baguumba, Willowsong, .mathochist

Participation Level (GWJ Only)
1

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Really fun take on repurposed! I had a lot of fun playing your game :)

Submitted(+1)

Sadly my game froze :(. However I appreciate the physical U.I., sfx, music, upgrades, and concept of discovering traits. It was fun having different sound effects for how many traits I found at once. I did notice I struggled understanding what jobs rejected candidates I had the sfx but couldn't understand what the previous job vs current job was when it happened.

Submitted(+2)

Clever theme incorporation.

I like that the environment is "present" and a part of the gameplay. It is great that you can rearrange CSv as you wish, turn the radio etc.

The game has nice visuals that works together pretty well.

The fact that you uncover new intel on profession's traits is nice and motivates you to keep discovering.

Once the game crashed (left scanner disapeared and game was stuck) - not sure why.

Very nice game!

Developer

Well, unfortunately for standard logic which would suggest making a scanner an object of sorts that can accept multiple jobs, I made each scanner its own instantiated object and only able to accept one CV, and they spawn at the position of the right scanner unless the left scanner is missing, or a third scanner is unlocked. The left scanner disappearing was one of my least favorite bugs to fix but I thought I had them all, alas. 

Glad you still enjoyed the game! Interacting with the papers was also my favorite part and I spent wayyy to long getting that feeling the way I wanted ^_^

Submitted(+2)

Funny idea and very nice visuals. At first, I didn't quite understand what I had to do, but I quickly figured it out and then it was really fun.

Developer

Glad you enjoyed it in spite of the difficult onboarding!

Submitted(+2)

Nice submission! I like all the different sounds and voices, and some of the trait + job combinations were pretty funny. One suggestion with the words coming out of the telephone is to have the first click display all the words and the second click go on to the next message so the player doesn't have to wait for the words to appear.

Developer

You are 100% right, it should for sure have that extra click in the middle between slow text read and going to the next message. It wouldnt have even been that hard to implement, just slipped my mind. Thank you for the kind words, glad you found the traits funny

Submitted(+2)

On the web version for safari the game gets REALLY slow. I tried to power through it but it then crashed when my first one went through the fax and stated "sorry that positions actually taken". Aside from that I love the characters and attitude of the game. Clever concept and it fits perfectly with the theme!

Developer

I never even thought to test safari for bugs, but I had my hands full with just the chrome and firefox ones haha. Glad you still thought well of it in spite of the issue!

Submitted(+2)

Interesting idea for the theme! This was pretty cool, great job everyone :)

Submitted(+2)

An interesting take on the theme.

The visuals and sound design are really good. Gameplay has a real well-thought concept.

There are a few stuff that could have been changed for better clarity, like making repurposed resumes fade out after a while or how new resumes would pop-up in front of previous one (which was a bit annoying for me at first).

All in all, a pretty good entry

Developer


You hit the nail on the head for some of our hard design choices we didn't really end up with a great answer to.

1) the scanned resumes do disappear, but only after 30s which was likely a bit too lengthy, as the user has already scanned new resumes by then

2) The pop-in on top was, unfortunately, the alternative to pop-in on bottom of the stack, where the user then has to dig under all their existing papers to find it, if they even noticed it spawned. I do wonder if there was an alternative between the two extremes, but we weren't able to implement any in time.

I appreciate the feedback all the same! Thank you for playing

Submitted(+2)

Funny voice commentary and great use of the theme! Title is spot on

There is a bug where the font sound loop cuts off when the phone is speaking to you but other than that great work! The scan speed at the start is painfully slow ;_:

Developer

Sound was an eternal plague of bugs for some reason when exporting to HTTP q.q

The font sound loop was actually dynamic reading not a preset sound file, i think we just needed to adjust the speed of them to sync up a bit better. 
Glad you kept playing even with the slow scanner speeds, I was worried people would see it as a chore and just quit lol

Submitted(+2)

I like the concept, some of the traits on some applicants are very funny (like “swear” for the priest). I like that you have to think in some unusual ways about the traits two jobs could share.

The font is hard to read, especially at the beginning in the speech bubble, the words are too close to each other (for example, at first, instead of “has the”, I read “haste”).

Good job on your submission!

Developer(+1)

Font being hard to read was an issue when we exported to HTTP but only on some PCs, we tried all the different texture scaling (linear, nearest, inhereted, etc) but nothing managed to fix it, so unfortunately it remain q.q
I'm happy it didnt prevent you from enjoying the game still! thanks :)

Submitted(+1)

For pixel art games, you probably want to set the default texture filter to nearest, but maybe your font is not well suited for games. For example for my game, I initially tried with one font, but then I thought it looked strange so I changed it for one of the fonts found on the kenney.nl website.

Submitted(+2)

love the idea and the voice acting. really makes me smile :)

Developer

Thanks, glad you enjoyed it!

Submitted(+2)

I like the low voice commentary, reminds of those oldschool 'double kill' pop ins in boomer shooters.

Developer(+1)

Glad you enjoyed it and you are spot on- quake (and dota) were the inspiration on those!

Submitted(+2)

Really nice match on the theme. Very funny acronym. creative gameplay. Solid game loop.

It would have been nice to see the traits unlocked somehow tied to the jobs. I couldn't really see the benefits of unlocking them. The game hung while I was playing. I suspect a memory leak. I could still click the buttons on the right and left. But nothing was updating on the screen and the game loop seemed to have stopped.

You really nailed the theme, and the gameplay was fun. Would've liked to play longer, but didn't want to start over when it hung.

Developer(+1)

We had more planned for trait unlocks, such as being tied to achievements, buying in the shop an upgrade to add known traits randomly on top of job experience, and others but we ran out of time implementing it all and tried to focus on polishing what we had instead. 

As far as the hanging goes, sorry that happened. Optimization and resource allocation is really out of the scope of my knowledge as im still a fledgling godot-er, but I'll be sure to keep it in mind for future projects. The downloadable/ native godot version appeared very stable, but I did  not test for long enough on the web export for performance issues. 

Either way, thanks for the kind words :)

Submitted(+1)

Take a look at my devlogs for my game. I go into detail about the lag issues I encountered with the web build, and what I did to fix them. If you have questions I'd be happy to answer them. Also, the Godot Forums are a good place to get questions like that answered in the future. We are a very helpful and knowledgeable community.

Submitted(+2)

Very nice graphics and a nice take on the theme. I wasn't certain what I was doing, but donating my hard-earned money to the CEO just felt right :). Well done!

Developer(+1)

Thank you :)
Donating to CEO was actually a last-hour pivot when we realized that we couldn't implement the feature for that button in time, but the UI would look off if we didn't have anything there. Sometimes good ideas are accidents lol