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A jam submission

Bullet RecyclerView game page

collect drops from your enemies and use them as ammo
Submitted by badum_dev — 7 hours, 6 minutes before the deadline
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Bullet Recycler's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#622.8663.444
Fun#1081.8492.222
Controls#1131.8492.222
Accessibility#1141.5721.889
Audio#1171.1091.333
Graphics#1201.9412.333
Overall#1201.8622.238
Originality#1221.8492.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.5.1

Game Description
this game is about using your own enemies as ammunition

How does your game tie into the theme?
you need to repurpose the bodies of your enemies to survive

Source(s)
N/A

Discord Username(s)
N/A

Participation Level (GWJ Only)
1

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Comments

Submitted(+1)

Man those chairs are FAST.  I spent all my ammo trying to keep them off of me but they got me good each time. Could use a little polish and balancing but the core game is fun. Nice work :)

Submitted

This one could use some sounds/visual effects, so the actions would feel real. Maybe knocback on the enemies could add both to the tangibility of projectiles and the game dynamics which is kind of lacking now. I can see different projectiles have different effectiveness against different enemies, but there is no time to exploit that mechanic tactically. Separating enemies into ever growing attack waves with short downtime to collect rewards could smooth that up.

Submitted

Cool idea! The bullets not facing the direction they were going was a bit distracting so that'd be a small improvement! I reckon if you added music and balanced the enemy speed a little this could be really fun!

Congrats on your submission :)

Submitted

Using fallen enemies as ammunition is a fun idea. However, the chairs go too fast and end up on the player for a quick death. A way to restart without having to refresh the page would be appreciated. Also, I noticed the splinters don’t seem to hit the slimes. So at the moment, it is really hard to survive. But with some work, this could be an idea worth building upon.

Congrats on submitting.

Developer(+1)

thanks for the feedback.
I wanted the arrows to be weak against the slimes but I can see how it looks like they didn't hit them. I agree with the restart feature lol. I really had to rush at the end and I forgot some to implement some basic things

Submitted

It’s understandable, I too rushed so many things in the last two hours…

Submitted

the idea is good I see the vision 
its a fun concept but I felt it was a bit difficult due to the controls and enemy spawn rate
good work!

Developer

that's true. when you're testing it feels easy because you're so used to the controls. I have to keep that in mind for my next game

Submitted(+1)

You did great! The graphic pixels are mixed so it looks a bit off. Some enemies get stuck inside the player so it becomes impossible to kill them. Loved the way you were able to pick up the object off the enemies and use them. I do wish it would of automatically switched my weapon when I ran out. Great game overall hope to see more of your submissions in the future!!!

Developer

Thanks for the feedback. I really appreciate it!