Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Scrappy battlerView game page

Scrap fight your way through a hostile forrest
Submitted by Wekepepew — 56 minutes, 42 seconds before the deadline
Add to collection

Play game

Scrappy battler's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#473.1433.778
Audio#822.6813.222
Originality#832.8663.444
Graphics#882.7743.333
Overall#882.5363.048
Accessibility#922.0342.444
Controls#1012.2192.667
Fun#1022.0342.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.5

Game Description
Scrap your way through hostile forest

How does your game tie into the theme?
Repurpose every day items as armor and weapons

Source(s)
N/A

Discord Username(s)
N/A

Participation Level (GWJ Only)
?

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I liked the sounds and the artstyle. It all fit together and felt cohesive. Obviously some more levels would be nice. I found the animations really cute, but also a little difficult to read where my hitbox would be. I also managed to get to -3 HP without dying. In conclusion this is a fun demo, and I think it fits the theme well! :)

Submitted

Interesting gameplay. Not being able to control your movement forward on your pace is somehow challenging. The hitboxes felt a little bit off (I found it difficult to successfully crouch).

I didn't noticed if there is any difference in chosen items (except for log - I hate log as a weapon :-D) or if it is worth to take more of the same ones.

The biggest issue is that when reaching 0 HP game does not end. You keep getting hit and if you lose your weapon (once again - curse you log) you can't hit boss. This results in soft locked state where you can't win nor lose.

I liked the bg music and sounds. Art is nice.

Developer(+1)

Thanks for playing!

I had an idea and time just got the better of me... It is in no way shape or form close to finished :D

There is actually a difference between weapons in the amount of weight they apply impacting movement and jumping. Also they do different amounts of damage. The log can only be thrown and does the most damage of all weapons, but since there is no balance, if you pick it you get 1 shot... It works nicely if you pick it just before the boss fight, it's half its life xD and you can get new weapons during that fight...

There indeed is no win or lose state

Submitted

The fact that weight affects speed and jump heigh is clever. I didn't noticed first, but knowing it I had to try it again and it really does. Cool.

Submitted (1 edit)

Great job using the theme! I did struggle with using the weapons. Sadly nothing happens after I lost. I did like the the tune playing in the background not distracting at all. SFX fit very well. The skewing animation was very well done. I did notice that a lot of the graphics were not the same pixel density so it has a lot of mixels. I hope to see more of your work and hope you enjoyed the jam!

Developer

Thanks for playing, I was contemplating not uploading at all since it was far from finished... Time is a tricky thing.

The mixels are also a fault of  incorrect settings.