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Quest of The Holy Cage's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #3 | 3.923 | 3.923 |
| Theme | #3 | 4.154 | 4.154 |
| Overall | #5 | 3.569 | 3.569 |
| Horniness | #6 | 3.385 | 3.385 |
| Gameplay | #6 | 3.154 | 3.154 |
| Uniqueness | #9 | 3.231 | 3.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Use of the theme
It's a point and click adventure game. The characters use spells so I guess it counts for witchcraft
Team Members
Me
AI generated content (If you used an AI)
No
Assets used (If you used external or existing assets)
https://godotshaders.com/shader/colored-dithering/
Additional notes
Damn adventure games are hard to make. Thought I was cooking with the code at the start, unfortunately what I cooked was spaghetti.
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Comments
Priestess mommy 🤤 ദ്ദി ˉ͈̀꒳ˉ͈́ )✧
Hehee <3
Nice. I really love your art.
The "zoom in on object to manipulate it" is not very common, I like it.
Aah thanks so much!
Yeah thought I’d would fit in a porn game, you probably want to see the the characters more close and interact with them. Though swapping batteries to a vibe aint that saucy ahah, but made an adequate puzzle.
Thanks for trying it out and commenting!
lill short but well made
Thank you!
Nice short point&click game, really liked the character art
Puzzles took me a bit of time to understand (especially how to open the door), not sure if I was just clicking on the wrong places or so but they work well overall
Thanks! Glad you like the art!
Yeah the pathing seems to bug out pretty frequently making the clicks on items not register, first time using it and no idea what all the settings do. The door hitbox is the whole door so I think it’s the pathing.
Thanks so much for playing and leaving a comment!
Solid beginning of an adventure game.
Art styles are kinda mismatched. I felt like I understood I needed to put the battery in, but actually removing the cover, then the old battery, adding the new one and flipping the switch was mostly me fighting the UI.
Thanks!
Yeah wanted the game to have an old school feel but with higher resolution illustrations. Not a great pixel artist so just slapped on a dithering shader on a low resolution background to make it “pixely”. I don’t really enjoy making backgrounds, this way I can focus more on the character illustrations rather than the in game graphics.
Yeah kinda went overboard with the viber since wanted to showcase the system I built. I think the click and brr cause too much back and forth clicking and you should be able to remove the cover while the vibe is on, but got lazy and didn’t end up changing it. UI isn’t my strongest suit, learning as I go.
Thanks for checking it out and commenting!
Absolute mood w/r/t this style of game. An old project of mine, chitinous carnival, exploded spectacularly as I realized just how hard it was to build a modular system. You kinda end up making a very fancy interpreter. What you did show case was a pretty solid adventure tho.
I liked the art and the whole process of activating the vibrate was pretty well fleshed out despite being so short.
Oh crap ahah, what am I getting myself into haha. It should be pretty modular, haven’t tried to add a new scene yet. I’m trying to make every clickable thing on the game area work trough the same system. Was going pretty well with the two items and just needed the door, how hard can it be? It ended up a complete hackjob, calling the textbox from the wrong place trough globals and shit. Really need to improve the system before trying to expand the game, or developing will be a complete nightmare.
But glad it seems alright so far! Thanks so much for trying it out and dropping a comment!
Yeah, I think towards my final attempt at a rewrite, I was slowly moving towards a command-dispatch approach. Where actions generated command for the engine to process. Sadly, I lost steam on the project and had to let it go. Definitely good to consider what your interaction system will be before getting to deep into the future development
I look forward to what other work you have in store.
Hmm I think I might be doing something pretty similiar to that but in a very degenerate way ahah. Definitely need to rethink my approach and look more into the future. But it’s my first adventure game, bound to make some mistakes. The next one will be better, once I learn my lessons the hard way.