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A jam submission

Quality ControlledView game page

Submitted by 013MSI, AstralTurtle, WesleyW8542 — 3 hours, 19 minutes before the deadline
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Quality Controlled's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#742.9583.556
Theme#862.4963.000
Audio#902.4042.889
Fun#952.1262.556
Graphics#992.5893.111
Overall#1012.2452.698
Accessibility#1141.5721.889
Controls#1231.5721.889

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.5

Wildcards Used

New Achievement

Notify players when they achieve something

Game Description
A puzzle platformer about throwing around a doll.

How does your game tie into the theme?
The doll is used for puzzle solving, platforming, and combat.

Source(s)
https://github.com/AstralTurtle/matryoshka

Discord Username(s)
AstralTurtle

Participation Level (GWJ Only)
1

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Comments

Submitted

Incase others cant read the signs here are the controls:

  • T = Interact with signs
  • WASD = Movement
  • F = Pickup doll and throw the doll when holding
  • Shift + F = Teleport doll to player
  • E = Teleport Player to doll

Things I liked:

  • Music reminded me of how I felt when playing Kameo: Elements of Power. Very mystery esc fantasy
  • Platforming was challenging
  • SFX for most interactions was way better than can be expected for most game jam submissions.
  • Sprites seamlessly fit in with one another
  • I was able to beat the game :p

Bugs:

  • Music did not loop which I think you meant for it to
  • Teleporting to doll I assume is supposed to make you hold the doll like when having it teleport to the player
  • Buttons are not consistent with whether they need to be held down or pressed
  • Enemies die just by touching doll and not based on momentum
  • SFX volume slider seems to not be connected

Critiques:

  • The controls are too slippery. I know that it probably has to do with need the character to  be unable to push back against the moving platforms but it made it nearly impossible to achieve some jumps.
  • The text for T above signs is hard to understand as a T I thought it was an amulet at first.
Submitted

Only thing missing is fixing the teleport mechanics.But it's a solid game I had some fun with it

Submitted

I understand how to teleport the doll to me, but how do I teleport to the doll?

Submitted(+1)

The controls were a bit cramped and not intuitive to me and I did encounter some bugs but the doll mechanic is interesting! It feels like I have a lot of options with it!

Submitted(+1)

Once I learned how to read the signs it was an interesting game. Because the controls / physics were really janky it felt difficult - I expected to teleport above the doll but it would teleport me below, so I always had to teleport before it lands on the ground or I'd fall through the floor into spike. It led to some fun mechanically difficult plays.

Would have liked the text from the signs to scroll much faster or be instant!

I couldnt figure out how to read the signs and play the game..