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Quality Controlled's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #74 | 2.958 | 3.556 |
| Theme | #86 | 2.496 | 3.000 |
| Audio | #90 | 2.404 | 2.889 |
| Fun | #95 | 2.126 | 2.556 |
| Graphics | #99 | 2.589 | 3.111 |
| Overall | #101 | 2.245 | 2.698 |
| Accessibility | #114 | 1.572 | 1.889 |
| Controls | #123 | 1.572 | 1.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5
Wildcards Used
New Achievement
Notify players when they achieve something
Game Description
A puzzle platformer about throwing around a doll.
How does your game tie into the theme?
The doll is used for puzzle solving, platforming, and combat.
Source(s)
https://github.com/AstralTurtle/matryoshka
Discord Username(s)
AstralTurtle
Participation Level (GWJ Only)
1
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Comments
Incase others cant read the signs here are the controls:
Things I liked:
Bugs:
Critiques:
Only thing missing is fixing the teleport mechanics.But it's a solid game I had some fun with it
I understand how to teleport the doll to me, but how do I teleport to the doll?
The controls were a bit cramped and not intuitive to me and I did encounter some bugs but the doll mechanic is interesting! It feels like I have a lot of options with it!
Once I learned how to read the signs it was an interesting game. Because the controls / physics were really janky it felt difficult - I expected to teleport above the doll but it would teleport me below, so I always had to teleport before it lands on the ground or I'd fall through the floor into spike. It led to some fun mechanically difficult plays.
Would have liked the text from the signs to scroll much faster or be instant!
I couldnt figure out how to read the signs and play the game..