Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

God Is OnlineView game page

Try to survive the divine algorithm.
Submitted by Jadzzon — 6 minutes, 25 seconds before the deadline
Add to collection

Play game

God Is Online's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#373.3753.375
Use of the Limitation#373.2003.200
Presentation#413.5253.525
Overall#433.3693.369
Concept#453.3753.375

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
2, me and a composer (/profile/alejo-13dr)

Software used
Unity

Use of the limitation
Its a oneshoot game cause the enemy (a god) is absurdly overpowered over the player (the human)

Cookies eaten
didnt eat cookies but ate a lot of bread hahaha

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 25 to 6 of 25 · Next page · Last page
Submitted(+1)

Very elegant and engaging game. I was totally hooked. Visuals suit the concept and the sound effects as well! Great Job :D

Developer(+1)

Thx, we are gladed u got to enjoy our game :D

Submitted(+1)

It was really confusing at first, but it quickly became a lot of fun trying to get better and learning where to go to avoid getting trapped by the area denial. And I love how fast it gets as the music peaks and what a crazy skill check it becomes!

Developer

thx for ur feedback, we r glad u got to enjoy it :D

Submitted(+1)

THE MUSIC GOES HAAARDDD!!! incredible boss fight i love the different colors meaning differents patterns of attack, 10000000/10 peak and cinema 🔥🔥🔥🔥

Developer

THX HAHAHAH, we love the excitement u show for our game, we r planning to update it in the future hahaha

Submitted(+1)

Great music, and presentation. Really great moment when the music hits at 30 sec mark and the speed increases

Developer

Thx for ur time, we appreciate it :D

Submitted(+1)

I never liked bullet-hell-games, but now i know why that was: The mouse controlling the player is an amazing concept, you are more precise with your movement and don´t have to rely on pressing the right key, so great job on that side. The art and balance in this game is amazing too, I got around 49 seconds on my best run.

Developer

Thx for ur time on testing our game :D

Submitted(+1)

Very fun! I love bullet hell games, and this was no exception. Telegraphs were on point, and every death felt like it was on the player rather than the game. I liked how the eye follows the player, good touch, and it was fun to replay. After a few attempts, I got 77.13 seconds. Great game!

Developer(+1)

U managed to get more than us HAHAHHA, we got til around 60'. We r glad u enjoyed it, we gonna ad some new features in the future if ud like to test it again later :D

Submitted(+1)

This game was awesome. It was really fun to play and i really enjoyed it!

Developer

Thx, we r glad u enjoyed it... Future updates upcoming by the way

Submitted(+1)

Love the visuals and sound design.    Really challenging and fun game!   Great entry for sure!

Developer

Thx for ur time :D

Submitted

I love the art and overall concept. I do find that the Magenta bream tends to be a bit overpowered; I think it might me insta killing instead of following its rotational path. Also, adding a border around the player would help visibility in the darker sections.

Developer

Thx for ut feedback, we r gonna fix that :D

Submitted (1 edit) (+1)

I realised that I  stay alive longer when I stay in the hood all the time (I mean starting area). Game looks pretty polished ngl. You can add some tweaks mid game, like power ups etc. to make it more interesting! GG

Developer

Thx for ur feedback, well work on those suggestions :

Submitted(+1)

Interesting vibe! The music, sound design, and art all work really well together. I had a bit of a hard time understanding what the player's actual hitbox is, if its the little mouse cursor star thing, or the really interesting silhouette (?) dancing thing? Either way it would have been really nice if that cool animated silhouette was more visible. Nice work though, cool game!

Developer(+1)

Thx for ur feedback, we r gonna fix the contrast and silhouette to make ir more readable :D

Submitted(+1)

Love the overall vibe of the  game. It was cool how the attacks paused briefly in anticipation of the drop. Definitely the type of game that tries to put you into a trance state. More attacks and maybe some more visual polish on the attacks would make this even better. Great job!

Developer

THX for ur time and feedback, we indeed r gonna update this game with new features :D

Submitted(+1)

This was really fun! Tough, but fun! Making the enemy overpowered is a nice use of the limitation and the music in the background was an absolute banger, it fit perfectly with the chaos!

Developer

Thx for ur time and feedback :D

Submitted(+1)

Very good music, pixel art, and use of sound effects. But as one commentator suggested, It would be even cooler, if your boss had more attacks.

Developer

Yes, we had them designed we were missing just the coding hahaha, keep tunned to see how other attacks would be in future updates :D. Thx for testing the game 

Submitted(+1)

Definitely a game about proving your skill. The art is striking, and the music absolutely slaps, the way it fades in over time is a great touch and really ramps up the tension. The sound design in general is excellent. While the core action is “just” moving the cursor to avoid lasers, the reactive animations and visual feedback make it feel intense and engaging. A great addition to the jam.

Developer(+1)

Thank u for ur detailed feedback, we really appreciate it :D, keep tunned to see future updates, we have great ideas for improving the game 

Submitted (1 edit) (+1)

It looks very polished! It’s also pretty fun and challenging. I wonder how the enemy AI works. Cool game!

Developer

The AI of the boss has 3 moods (cage, hardcore, and tactical) using 2 kind o beams, beams designed to reduce the safe zones, and beams designed to track and punish the player. The AI has a budget each round and each beam has a price, once the round starts, the AI goes to the supermarket of powers and decides what to buy depending on his mood, if its cage he will spend all his money in the beams made to reduce the safe zones, if its hardcore he will buy all the punish lasers he can and the budget to spare will be spent in caging beams, and if its tactical he will buy from both categories equally... Also, thx for taking the time on testing the game :D

Submitted(+1)

Top tier sound, the animations of the little guy you control are awesome.

Developer

Thx for ur feedback and time to test the game :D

Submitted

Man the music was so freaking cool! The game was so fun too, i just absolutely love this genre of games! I love how we both kind of went the same direction with the controls, but still ended up making such different games

Developer

Thats the beauty of art, u can approach the same idea from many different angles :D. Thx for ur time testing the game :3

Submitted

The music is so sick!!! As for the gameplay, the attacks could be a bit more varied xD

Developer

Thx, well take into account ur feedback :D

Submitted

The movement is really smooth with the mouse! cool music too

Developer

Thx for ur comments, appreciate ur time for testing my game...

Viewing comments 25 to 6 of 25 · Next page · Last page