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[LFP][10+ yrs][Programmer][Unity][Unreal][Godot][Pixi/Phaser][Pygame][StakeEngine][Other Custom Engine]

A topic by Winkle created Jan 19, 2026 Views: 304 Replies: 4
Viewing posts 1 to 2
(2 edits)

Hey!!!

I've spent the last decade in game development, primarily working with Unity and Unreal Engine, taking projects from concept through backend, multiplayer, and launch across PC, mobile, and console.

My core expertise is in C# and C++, but I've also built substantial experience with web and mobile frameworks. I've used Pixi.js for high-performance 2D rendering, Phaser.js(Phaser 3) for rapid 2D game development, and Cocos Creator for both 2D/3D projects requiring a strong TypeScript workflow and lightweight deployment.

Over the years, I've led development on:

- End-to-end game projects and Prototypes across genres like FPS, RPG, Strategy etc

- Backend & multiplayer at scale (Node.js, MongoDB, Photon, Colyseus)

- Cross-platform optimization (PC, mobile, console, web)

- Graphics pipelines and engine-level tooling

I'm here to connect with this community around rendering techniques, performance optimization, and framework integration strategies.

Available to work 20~40hrs/week.

I do accept to work with paid and paid + rev share.

**Portfolio: **https://saika-kisami.vercel.app/

discord: minian_toy

telegram: @hedgehog011

you added this to your portfolio: https://go.screenpal.com/watch/c0fb2pVzcNm?redirect=true but that project belongs to someone else

Hey, That projects developed by two - me and another developer. He is my friend.
We worked for this project together and often collaborate to work.

That’s not the only project that appears to be taken from other developers. For instance, there’s a fighting game that seems to be based on an Asset Store template.

Hey! Just wondering—do you know if it’s allowed to use Asset Store templates for game development? I want to make sure I follow the right rules. You really enjoy arguing.
Find your time to growing up your skills rather than nitpicking about others.
Anyway, thanks for your time.