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A jam submission

It takes only one ARMView game page

Mini game jam entry
Submitted by Sefulet — 15 hours, 12 minutes before the deadline
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It takes only one ARM's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#443.4003.400
Use of the Limitation#503.0003.000
Overall#792.8502.850
Enjoyment#822.6672.667
Presentation#1062.3332.333

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1

Software used
Unity

Use of the limitation
More of the feeling and look of overpowered

Cookies eaten
Like 3 slices of cake

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Comments

Submitted(+1)

I really like the idea and the feeling of launching yourself into shapes to break them. I didn't quite get fully comfortable with the movement during my time with it, but when things clicked even briefly, it felt really fun. The movement concept is interesting and feels like it could really shine with more time, and I can see it working well with touch controls, too. Nice take on the theme!

Submitted(+1)

Really great idea hah. Currently it feels as a hard as getting to the gym everyday, so I can't say I felt overpowered. If the intention is rage bait, then its definitely successful, hah!

That being said, I do think there could be a version of this that has a gentler intro, especially letting the player get accustomed to the controls before sending in those damn shooting enemies. Also perhaps starting with enemies who are a bit weaker so you can crush those puny dorks with yr huge muscles while getting accustomed to the challenging controls? Anyway, nice work, very funny.

Deleted post
Submitted(+1)

Cool game! Movement took a bit of getting used to but its a nice concept. Reminded me of rage games.

Submitted(+1)

Creative movement mechanics! I think the concept is cool, and with some more work really refining the feel of the movement would make this really interesting. Very creative approach to the limitation and just generally as a game idea. Good submission!

Submitted(+1)

Cool use of limitation, and very interesting movement. But I think that using just squares and triangles for enemies was a mistake, they look to simple. Since that arm could belong to some kind of bodybuilder, you can wrap your idea around this theme, and make it so that arm fights fast food, or something else, and just slap images of those items on the enemies. So idea is very cool, but there is a lot of room to improvement.

Submitted(+1)

The movement is difficult, but the game and the idea are nice :D

Submitted(+1)

Wow Im terrible at the game but  this is very unique I like it alot!

Submitted(+1)

As you said, it does take some time to get used to the movement. I think making the movement feel better and adding a few more features would allow this game to really shine.

Overall, I liked it. It's enjoyable early on but interest fades fast.

The arm's artstyle feels so out of place (maybe that was the intention), but I think a simple to implement solution is to make the entity shapes not filled in. Or in other words, just outlines. That way the lineart of the arm matches a little more. Maybe in actuality that would cause the arm to blend in too much, would need testing.

I know things are supposed to increase in difficulty, but the powerups don't make enough of an impression or make the later game feel any different. An unfortunate consequence to this is that I lose the feeling of being an overpowered arm slingshot of death as time goes on.

Developer

Thanks for the feedback :)

Submitted(+1)

It took me a while to understand the movement mechanic. But a very good use of the limitation

Submitted(+1)

Love the idea a lot! Sometimes all it actually takes is a really good concept to create appeal for a game. An arm flexing itself to move is a pretty original movement mechanic and creates some fun ideas and potential for how to flesh out the game - pun intended. The execution is a little bit janky, but adds to the charm. Some ideas could be that swinging the outer fist segment could damage enemies without needing to flex - that way, you have a punch up and a movement system working in concert! Always a blast to see fun ideas in jams being experimented on that you wouldn't see anywhere else. Cool stuff!  

Developer

Much appreciated feedback man, thanks !