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Shizuku and the comically overpowered magical stones's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #118 | 1.890 | 2.143 |
| Concept | #118 | 2.016 | 2.286 |
| Use of the Limitation | #122 | 1.638 | 1.857 |
| Overall | #125 | 1.764 | 2.000 |
| Presentation | #139 | 1.512 | 1.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
GoldoShaino
Software used
Godot, Aseprite
Use of the limitation
The Main Character need to collect power ups to charge a ridiculously overpowered magical beam
Cookies eaten
No snacks
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Comments
nice game!
It took a minute to figure out the correct jump mechanics but i got there. Nice work. Would have loved some power ups or something fun.

This seems like rage bait hah, not sure if that's the intention, but I'd say lean into it. Could see it working especially with this MS Paint art style
Hey the I liked the hand drawn art style. After multiple attempts it felt good to finally land on my first platform of the game :)
Dying seems to not work, but I'm rather thankful as it was hard enough just trying to climb the platforms. I'm not sure if you wanted it to be a rage game, but missing a jump and falling all the way to the bottom certainly made it feel that way. But I actually enjoyed the difficulty, made it feel very rewarding to ascend to the top and collect all the power-ups, would've been nice to see the stones in action at the end, but the simple 'You win' is enough for me.
Yeah, had trouble balancing the endless stream of bullets, I had to shrink the scope of the game to manage a timely release so dying is just a social construct now.