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Knock-Back's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #34 | 3.286 | 3.286 |
| Concept | #61 | 3.143 | 3.143 |
| Overall | #64 | 3.107 | 3.107 |
| Presentation | #67 | 3.214 | 3.214 |
| Enjoyment | #70 | 2.786 | 2.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Paint, Unity
Use of the limitation
The player gains power ups very quickly and the last power up is very comically OP as it sends enemies flying offscreen
Cookies eaten
0
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Comments
Beating up those red guys with beards! fun gig!
Who doesnt love beating up some thugs and saving your neighborhood! If we had 4 way directional attacks and movement when the enemies were hit, I think the features would stand out more. Good job!
Who doesnt love beating up some thugs and saving your neighborhood!
I like the art very much, and the fact u can beat up the thugs of the neighborhood, is fun
I enjoyed playing this ! i appreciate the art , very colorful and relaxing to the eye, the controls are responsive, and the mechanics reflect a good straightforward action game, this has great potential, keep it up!
the visuals were lovely, i assume most of the time went there XD the game has really good potential with enough juice, i think it deserves a post jam cleanup!
Hii, Thanks a lot for playing the game and yes lol most of my time went into figuring out the art. This was my first attempt at using Paint for game art :P I had fun making em
Was a little confused at first until I punched the right guy, then it was all fun and games from there. Really cool concept. Def could have used with some SFX or visual feedback, but honestly this was a very fun game to play. I love smashing them boolies off the screen!
Hii, thanks a lot for playing the game :D I agree it needs special effects to make em punches feel strong. Im glad you enjoyed the gameplay 😄
Neat idea with some nice art. Felt like it needed some UI or SFX because I wasn't sure what was happening before the first pop up. Also not sure it has a real goal in mind, unless its just to see the funny physics of blasting people into the blue edge of the screen? Could see this being more than a prototype in the future for sure.
Hii, thanks a lot for playing the game :D That's correct, I couldn't implement a goal for this. Intention was to clear the goons and player will be rated after each wave based on the collateral they caused. For now just the civilians vanish when hit by goons, but Im planning to add the cars and buildings to get damaged too.
This once peaceful suburban neighborhood is plagued by a cool guy with an IRON FIST! His enemies are no match for the cannon punches he delivers!
Did you really use paint for all of this? I really dig the art style, it has a nice vibe to it. It was fun having a punch so powerful I sent enemies flying out into the blue void. I'm glad you can't take damage and can just focus on running around and defeating enemies. Fun game!
Hii, thanks a lot for playing the game :D damn thats a really great description, and Im gonna use that.
Yes it was paint, I tried using free assets but couldn't do the math of slicing the spritesheets properly.
The player taking no damage was not intentional but now that you mention it, it may actually be great to just focus on punching. Glad you had fun 😄
Really crisp pixel art, everything reads nicely. Once the punch gets upgraded, it’s pretty hilarious to send enemies flying across the screen. At first, I thought I was doing something wrong because I kept punching the townfolk hahah, but once the red enemies showed up, it clicked. Adding the destruction you mentioned would make this even more fun. This has a lot of potential.
Thanks a lot for playing the game! :D Glad you had fun.
The final powerup was very satisfying. Well done.
I know the time restraint was a huge limiting factor, so take these suggestions as potentially something to add in the future if you work on it any more.
Make the punch animation snappier, especially after the final powerup, and make it animate in the direction you punch. As it is, it's hard to tell that the direction you click is important for hitting enemies.
Add a chunky punch sound effect on final powerup. Would be oh so satisfying.
I think I won? I couldn't find anymore enemies after a certain time, but I don't know if it was meant to be endless or not, some sort of indication if it's not meant to be endless could help.
The zoom out effect felt unnecessary to me and made it hard to tell who was who. Just tuning it down so it doesn't zoom out quite as far would probably be enough.
I enjoyed it, keep up the good work!
Thanks a lot for playing the game! :D I didnt realise the punch direction wouldn't be intuitive for fresh eyes. Thats a good callout.
The game was not supposed to be endless. I couldn't place a 'You Won' or a 'Gameover' screen in time. Which is why the player too is kinda invincible. But guess that works out with the theme xP
That zoom out can be disorienting yes. It was meant to show how far you sent the enemy flying. But I guess having a separate camera for a flying enemy would work better.
Really appreciate your feedback!!
i was hooked haha, i playd it a lot to see what would happen with the powerups :D i really like the world building.
i wish there was a visual effect when hitting, and maybe some more juice with the combat :)
Hii! Thanks a lot for playing the game :D I agree the game needs more juice! I am planning to add sound and visual effects post jam voting.
The concept might be decent, but there are a couple of nuances you could improve. First, why are the other NPCs immortal? I kept hitting them over and over, but I didn't get any closer to actually 'deleting' them. Also, the blue field (the sea) — I thought it was an invisible wall or a map border, but I ended up walking way past the map limits, which doesn't look great. In my project, for example, you can't walk off the map like that :D
Hii!
Thanks a lot for playing the game and sharing feedback! :D
I agree with both of your points. Due to the tight deadline, I couldn't spend much time with the map borders. That said, I really like your interpretation of the blue field as a sea rather than just an invisible wall. Would be fun to make the goons drown.
For the civilians, although you weren’t able to delete them directly, I hope you still had some fun making them panic when you hit them! There is a deletion mechanic where if you knock an enemy into a civilian, the civilian gets deleted, so you have to be careful about where you send enemies flying.
Yeah, I noticed I could delete them that way. I was so surprised that I tried to go and hit them manually, but it didn't work lol. I still really like your project; it'll probably make it into my personal top 3. The only thing ranked higher would be that game about raccoons shooting lasers out of their eyes (somewhere on jam this game) :) Have a great day!
I sent them flying!! Enjoyed playing it very much. The art style was very colorful and fun. And the power ups were awesome!
Hii! Glad to know you had fun and liked the art. This was my first attempt at pixel art using Paint :D Thanks a lot for playing the game ^-^